docs: update PLAN, CODEBASE, README with env vars, stubs, tests, atomic state
PLAN.md: - Add SERVER_BINARY, SERVER_PARAMS, STEAMCMD_PATH to env vars table - Add testdata/ to project structure - Add testing section (backend tests, stubs, frontend tests, make targets) - Update process start flow with env var overrides CODEBASE.md: - Add testdata/ stubs to directory map - Replace zustand with vitest/testing-library/jsdom in frontend deps - Update CI to include test steps - Update Makefile targets description - Add atomic state machine to ProcessManager description - Add env overrides and atomic state to design decisions - Update data flow with env var overrides README.md: - Add SERVER_BINARY, SERVER_PARAMS, STEAMCMD_PATH to env vars table - Remove FRONTEND_DIR (embedded frontend) - Update Development section with make targets
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@@ -40,10 +40,13 @@ arma3-web-server/
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│ │ ├── modlist_manager.go # Modlist CRUD against data/modlists/*.json
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│ │ ├── modlist_parser.go # HTML Arma Launcher preset parser + renderer
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│ │ ├── mod_manager.go # Workshop + local mod discovery + usage map
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│ │ ├── server_process.go # Process lifecycle, arg builder, mod path resolver
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│ │ ├── server_process.go # Process lifecycle, arg builder, mod path resolver (atomic state machine)
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│ │ ├── steamcmd.go # SteamCMD manager (UpdateGame, DownloadMod, DownloadMods)
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│ │ ├── scheduler.go # Cron-based scheduled updates
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│ │ └── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
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│ │ ├── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
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│ │ └── testdata/ # Stub binaries for testing
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│ │ ├── arma3server_x64 # Server stub: logs args, heartbeat, -t N exit, RPT writes
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│ │ └── steamcmd # SteamCMD stub: fake downloads, creates mod dirs
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│ ├── go.mod / go.sum
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│ └── serverfiles/ # Default SERVERFILE_DIR (created at startup)
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├── frontend/ # React SPA
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@@ -107,11 +110,14 @@ arma3-web-server/
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| `tailwindcss` | styling | ^4.3.2 | Utility-first CSS |
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| `@monaco-editor/react` | editor | ^4.7.0 | Monaco code editor for .cfg files |
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| `@xterm/xterm` / `@xterm/addon-fit` | terminal | ^6.0.0 / ^0.11.0 | In-browser xterm.js terminal |
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| `zustand` | state | ^5.0.14 | Declared but **unused** (no stores exist) |
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| `vite` | bundler | ^8.1.1 | Dev server + production build |
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| `@vitejs/plugin-react` | tooling | ^6.0.3 | React fast-refresh / JSX transform |
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| `typescript` | language | ~6.0.2 | Type checking |
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| `oxlint` | linter | ^1.71.0 | Linting |
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| `vitest` | test runner | ^4.1.10 | Frontend unit/integration tests |
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| `@testing-library/react` | test utility | ^16.3.0 | React component testing |
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| `@testing-library/jest-dom` | test matcher | ^6.6.3 | DOM assertion matchers |
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| `jsdom` | test env | ^26.1.0 | Browser environment for tests |
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## Architecture
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@@ -133,7 +139,7 @@ Browser -- REST/WS --> api.Handler --> SettingsManager --> data/settings.j
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- **Handler** (api package) -- stateless; receives service pointers via constructor injection. All handlers are methods on Handler.
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- ***Manager** (services package) -- stateful structs for each concern. Hold their own `sync.Mutex` for thread safety.
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- **LogStreamer** -- pub/sub per named stream (`"server"`, `"steamcmd"`). Subscribe returns a `chan string`; Stream reads from an `io.Reader` (process stdout/stderr) and broadcasts to all subscribers of that key.
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- **ProcessManager** -- manages the Arma 3 server child process lifecycle. Builds the command line from settings, resolves mod paths, monitors process exit.
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- **ProcessManager** -- manages the Arma 3 server child process lifecycle. Uses `atomic.Int32` state machine (idle/starting/running/stopping) with `CompareAndSwap` for lock-free state transitions. Builds the command line from settings, resolves mod paths, monitors process exit.
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### Notable design decisions
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1. **No database** -- everything is files: `settings.json`, `*.cfg` in `$CFG_DIR`, modlist JSON files. Backup means copying directories.
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@@ -141,7 +147,8 @@ Browser -- REST/WS --> api.Handler --> SettingsManager --> data/settings.j
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3. **`%command%` substitution** -- if ServerParameters contains `%command%`, the entire textarea is treated as a shell template, with `%command%` replaced by the binary path and auto-args (`-config=`, `-mod=`, `-profiles=`, `-port=`) appended. Enables Wine wrappers.
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4. **Two-tier mod resolution** -- resolveModPath checks `$MODS_DIR/@name` first (manual/symlinked), then falls back to `$SERVERFILE_DIR/steamapps/workshop/content/107410/<id>` for workshop downloads.
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5. **SteamCMD async with live streaming** -- all steamcmd operations run in background goroutines, output broadcast to `"steamcmd"` key.
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6. **Env-defined paths** -- all dirs set via env vars with hardcoded defaults, resolved to absolute paths at startup.
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6. **Env-defined paths** -- all dirs set via env vars with hardcoded defaults, resolved to absolute paths at startup. `SERVER_BINARY`, `SERVER_PARAMS`, `STEAMCMD_PATH` override defaults at runtime.
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7. **Atomic state machine** -- ProcessManager and SteamCmdManager use `atomic.Int32`/`atomic.Bool` with `CompareAndSwap` for lock-free state transitions, eliminating race conditions between concurrent Start/Stop calls.
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## Data flow (example: Start server)
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@@ -152,6 +159,8 @@ User clicks "Start" (Settings.tsx)
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--> Handler.StartServer() (settings.go)
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--> process.Start() (server_process.go)
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--> Load settings.json
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--> SERVER_PARAMS env overrides ServerParameters if set
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--> SERVER_BINARY env overrides platform default binary name if set
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--> If %command% in ServerParameters:
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--> Replace %command% with binPath
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--> Split into command + args
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@@ -174,7 +183,7 @@ User clicks "Start" (Settings.tsx)
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### Gitea Actions (`/.gitea/workflows/`)
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- **`ci.yml`** — Triggered on push to any branch or PR. Runs `go build ./...` and `npm ci && npm run build`. Build-only; no tests.
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- **`ci.yml`** — Triggered on push to any branch or PR. Runs `go build ./...`, `npm ci && npm run build`, `go test ./...`, and `npm test`. Build + test CI.
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- **`release.yml`** — Triggered on `v*` tag push. Runs GoReleaser v2 with `release --clean`, which builds Go binaries (linux/amd64 + windows/amd64), builds frontend via `before.hooks`, creates archives, builds + pushes a Docker image using `Dockerfile.goreleaser`, and publishes a Gitea release.
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### Docker
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@@ -184,4 +193,4 @@ User clicks "Start" (Settings.tsx)
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### Local dev
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- **Makefile targets** — `make run` starts backend, `make dev` starts both backend + Vite dev server with hot reload.
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- **Makefile targets** — `make run` starts backend, `make dev` starts both backend + Vite dev server with hot reload (copies test stubs to dev-deploy, passes `SERVER_BINARY`/`SERVER_PARAMS`/`STEAMCMD_PATH` env vars). `make test` runs both backend and frontend tests.
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@@ -51,7 +51,10 @@ arma3-web-server/
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│ │ ├── server_process.go # Process lifecycle, arg builder, mod path resolver
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│ │ ├── steamcmd.go # SteamCMD manager (UpdateGame, DownloadMod, DownloadMods)
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│ │ ├── scheduler.go # Cron-based scheduled updates
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│ │ └── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
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│ │ ├── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
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│ │ └── testdata/ # Stub binaries for testing
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│ │ ├── arma3server_x64 # Server stub: logs args, heartbeat, -t N exit, RPT writes
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│ │ └── steamcmd # SteamCMD stub: fake downloads, creates mod dirs
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│ ├── go.mod
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│ └── go.sum
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├── frontend/
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@@ -91,7 +94,7 @@ arma3-web-server/
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├── Dockerfile # Multi-stage: Go build -> npm build -> alpine runtime + SteamCMD
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├── Dockerfile.goreleaser # Single-stage for GoReleaser (pre-built artifacts injected)
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├── .goreleaser.yaml # GoReleaser v2 config (Gitea release target)
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└── Makefile # Convenience targets: backend, frontend, build, run, dev, clean
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└── Makefile # Convenience targets: backend, frontend, build, run, dev, clean, test
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```
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---
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@@ -106,6 +109,9 @@ arma3-web-server/
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| `PROFILES_DIR` | Server profile/save/log path | `$SERVERFILE_DIR/profiles` |
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| `DATA_DIR` | Internal data (settings.json, modlists/) | `./data` |
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| `LISTEN` | HTTP listen address | `:8080` |
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| `SERVER_BINARY` | Server binary filename (overrides platform default) | `arma3server_x64` (`.exe` on Windows) |
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| `SERVER_PARAMS` | Override server launch parameters (overrides settings.json) | `-server -world=empty -loadMissionToMemory -noPause` |
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| `STEAMCMD_PATH` | Path to steamcmd binary | `steamcmd` |
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> Note: `FRONTEND_DIR` was removed — the frontend is now embedded into the Go binary via `//go:embed`.
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@@ -237,6 +243,8 @@ GET /ws/server/rpt # tail latest .rpt crash dump (250ms pollin
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User clicks Start
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→ Settings loaded from data/settings.json
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→ WasRunning set to true, saved to disk
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→ SERVER_PARAMS env overrides ServerParameters if set
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→ SERVER_BINARY env overrides platform default binary name if set
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→ If ServerParameters contains %command%:
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→ Replace %command% with binary path (enables Wine wrappers)
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→ Split into command + args
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@@ -286,3 +294,52 @@ A cron expression in the `scheduled_update` field runs game + mod updates on a s
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10. **Crash recovery** — `WasRunning` flag persists across restarts. If `auto_start_on_startup` is enabled, the server restarts automatically.
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11. **SteamCMD async with live streaming** — All steamcmd operations run in background goroutines, output broadcast to `"steamcmd"` key via LogStreamer pub/sub.
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12. **Health endpoint** — `/api/server/health` checks binary existence, directory writability, disk usage, mod counts, SteamCMD status, and frontend serving.
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---
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## Testing
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### Backend tests
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Run with `make test-backend` or `cd backend && go test ./...`.
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Test files in `backend/internal/services/`:
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- `settings_test.go` — SettingsManager load/save/defaults
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- `config_manager_test.go` — ConfigManager CRUD + path traversal protection
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- `modlist_manager_test.go` — ModlistManager CRUD + duplicate
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- `modlist_parser_test.go` — HTML preset parser + renderer
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- `log_streamer_test.go` — Pub/sub subscribe/unsubscribe/broadcast/stream
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- `server_process_test.go` — Process lifecycle, arg building, mod path resolution, env var overrides, stub-based integration tests
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- `steamcmd_test.go` — SteamCMD state machine, CheckWorkshopMod, stub-based download tests
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### Test stubs
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Stub binaries in `backend/internal/services/testdata/` replace real server/steamcmd during tests:
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**`arma3server_x64` stub:**
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- Logs binary path and all arguments to stdout
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- Prints heartbeat every 5 seconds
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- Accepts `-t N` to exit after N seconds (for auto-exit and timeout tests)
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- Parses `-profiles=<dir>` and writes RPT log entries to `profilesDir/arma3server_x64_*.rpt`
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**`steamcmd` stub:**
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- Parses `+force_install_dir` and `+workshop_download_item` args
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- Creates fake mod directories at the expected workshop content path
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- Prints fake download progress and success logs
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### Frontend tests
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Run with `make test-frontend` or `cd frontend && npm test`.
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Uses Vitest + React Testing Library + jsdom:
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- `utils/format.test.ts` — fmtSize utility
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- `components/Layout.test.tsx` — Sidebar navigation
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- `pages/Mods.test.tsx` — Mods page with mods present
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### Makefile test targets
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| Target | Description |
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|--------|-------------|
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| `make test` | Run both backend and frontend tests |
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| `make test-backend` | Run `go test ./...` in backend |
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| `make test-frontend` | Run `vitest run` in frontend |
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@@ -47,8 +47,10 @@ All paths are configurable via environment variables:
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| `MODS_DIR` | `serverfiles/mods` | Local mod symlinks/copies |
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| `CFG_DIR` | `serverfiles/cfg` | Server configuration `.cfg` files |
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| `PROFILES_DIR` | `serverfiles/profiles` | Arma 3 profile and log directory |
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| `FRONTEND_DIR` | `../frontend/dist` | Built frontend assets |
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| `LISTEN` | `:8080` | HTTP listen address |
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| `SERVER_BINARY` | `arma3server_x64` | Server binary filename (overrides platform default) |
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| `SERVER_PARAMS` | `-server -world=empty ...` | Override server launch parameters |
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| `STEAMCMD_PATH` | `steamcmd` | Path to steamcmd binary |
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## Automation
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@@ -150,14 +152,23 @@ frontend/
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## Development
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```bash
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# Backend
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cd backend && go run ./cmd/server
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# Start both backend + frontend with hot reload (copies stubs to dev-deploy)
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make dev
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# Frontend (hot reload)
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cd frontend && npm run dev
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# Start backend only
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make run
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# Lint
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cd frontend && npm run lint
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# Run all tests
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make test
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# Run backend tests only
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make test-backend
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# Run frontend tests only
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make test-frontend
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# Build for production
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make build
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```
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## License
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