feat: add modlist export to Arma 3 Launcher HTML format

- RenderModlistHTML: generates compatible preset HTML from a modlist
- GET /api/modlists/:id/export: returns downloadable .html file
- Export button on ModlistEditor page
- Skips local mods (no workshop ID), includes only Steam workshop mods
This commit is contained in:
MrFastwind
2026-07-06 18:33:24 +02:00
parent d94593743f
commit 6774397885
5 changed files with 97 additions and 0 deletions

View File

@@ -1,7 +1,9 @@
package api
import (
"fmt"
"net/http"
"strings"
"arma3-web-server/internal/models"
"arma3-web-server/internal/services"
@@ -121,6 +123,25 @@ func (h *Handler) ImportModlist(c *gin.Context) {
c.JSON(http.StatusCreated, ml)
}
func (h *Handler) ExportModlist(c *gin.Context) {
ml, err := h.modlists.Get(c.Param("id"))
if err != nil {
c.JSON(http.StatusNotFound, gin.H{"error": err.Error()})
return
}
html, err := services.RenderModlistHTML(ml.Name, ml.Mods)
if err != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
filename := fmt.Sprintf("%s.html", strings.ReplaceAll(ml.Name, `"`, `_`))
c.Header("Content-Type", "text/html; charset=utf-8")
c.Header("Content-Disposition", fmt.Sprintf(`attachment; filename="%s"`, filename))
c.String(http.StatusOK, html)
}
type modStatus struct {
ID string `json:"id"`
Name string `json:"name"`

View File

@@ -80,6 +80,7 @@ func (h *Handler) SetupRoutes(r *gin.Engine) {
api.GET("/modlists/:id/check", h.CheckModlistMods)
api.POST("/modlists/:id/download-missing", h.DownloadMissingMods)
api.POST("/modlists/:id/update-all", h.UpdateAllMods)
api.GET("/modlists/:id/export", h.ExportModlist)
api.GET("/mods", h.ListMods)
api.DELETE("/mods", h.DeleteMod)