fix(backend): fix memory leaks and resource issues in logs system
CI / build (push) Successful in 1m18s
CI / build (push) Successful in 1m18s
- Fix Subscribe overwriting channel without closing old one (goroutine leak) - Add context.Context to Stream() for cancellation support - Add WebSocket read pump to detect dead clients (StreamLogs, StreamSteamCMDLogs, StreamRPTLogs) - Use defer f.Close() pattern in StreamRPTLogs file handling - Fix findLatestRPT nil dereference on failed os.Stat - Optimize findLatestRPT to collect stat results before sorting - Apply gofmt formatting to modlists.go, settings.go
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@@ -7,20 +7,20 @@ import (
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)
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type updateSettingsInput struct {
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IPPort *string `json:"ip_port"`
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ServerParameters *string `json:"server_parameters"`
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SteamBranch *string `json:"steam_branch"`
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SteamUser *string `json:"steam_user"`
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Platform *string `json:"platform"`
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CBASettings *string `json:"cba_settings"`
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AILevelPresets *string `json:"ai_level_presets"`
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DifficultyPresets *string `json:"difficulty_presets"`
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ActiveConfig *string `json:"active_config"`
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ActiveModlist *string `json:"active_modlist"`
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AutoUpdateOnStartup *bool `json:"auto_update_on_startup"`
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AutoStartOnStartup *bool `json:"auto_start_on_startup"`
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AutoUpdateModsOnStartup *bool `json:"auto_update_mods_on_startup"`
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ScheduledUpdate *string `json:"scheduled_update"`
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IPPort *string `json:"ip_port"`
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ServerParameters *string `json:"server_parameters"`
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SteamBranch *string `json:"steam_branch"`
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SteamUser *string `json:"steam_user"`
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Platform *string `json:"platform"`
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CBASettings *string `json:"cba_settings"`
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AILevelPresets *string `json:"ai_level_presets"`
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DifficultyPresets *string `json:"difficulty_presets"`
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ActiveConfig *string `json:"active_config"`
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ActiveModlist *string `json:"active_modlist"`
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AutoUpdateOnStartup *bool `json:"auto_update_on_startup"`
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AutoStartOnStartup *bool `json:"auto_start_on_startup"`
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AutoUpdateModsOnStartup *bool `json:"auto_update_mods_on_startup"`
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ScheduledUpdate *string `json:"scheduled_update"`
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}
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func (h *Handler) GetSettings(c *gin.Context) {
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@@ -45,20 +45,48 @@ func (h *Handler) UpdateSettings(c *gin.Context) {
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return
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}
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if input.IPPort != nil { s.IPPort = *input.IPPort }
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if input.ServerParameters != nil { s.ServerParameters = *input.ServerParameters }
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if input.SteamBranch != nil { s.SteamBranch = *input.SteamBranch }
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if input.SteamUser != nil { s.SteamUser = *input.SteamUser }
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if input.Platform != nil { s.Platform = *input.Platform }
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if input.CBASettings != nil { s.CBASettings = *input.CBASettings }
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if input.AILevelPresets != nil { s.AILevelPresets = *input.AILevelPresets }
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if input.DifficultyPresets != nil { s.DifficultyPresets = *input.DifficultyPresets }
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if input.ActiveConfig != nil { s.ActiveConfig = *input.ActiveConfig }
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if input.ActiveModlist != nil { s.ActiveModlist = *input.ActiveModlist }
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if input.AutoUpdateOnStartup != nil { s.AutoUpdateOnStartup = *input.AutoUpdateOnStartup }
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if input.AutoStartOnStartup != nil { s.AutoStartOnStartup = *input.AutoStartOnStartup }
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if input.AutoUpdateModsOnStartup != nil { s.AutoUpdateModsOnStartup = *input.AutoUpdateModsOnStartup }
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if input.ScheduledUpdate != nil { s.ScheduledUpdate = *input.ScheduledUpdate }
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if input.IPPort != nil {
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s.IPPort = *input.IPPort
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}
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if input.ServerParameters != nil {
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s.ServerParameters = *input.ServerParameters
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}
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if input.SteamBranch != nil {
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s.SteamBranch = *input.SteamBranch
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}
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if input.SteamUser != nil {
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s.SteamUser = *input.SteamUser
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}
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if input.Platform != nil {
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s.Platform = *input.Platform
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}
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if input.CBASettings != nil {
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s.CBASettings = *input.CBASettings
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}
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if input.AILevelPresets != nil {
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s.AILevelPresets = *input.AILevelPresets
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}
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if input.DifficultyPresets != nil {
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s.DifficultyPresets = *input.DifficultyPresets
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}
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if input.ActiveConfig != nil {
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s.ActiveConfig = *input.ActiveConfig
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}
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if input.ActiveModlist != nil {
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s.ActiveModlist = *input.ActiveModlist
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}
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if input.AutoUpdateOnStartup != nil {
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s.AutoUpdateOnStartup = *input.AutoUpdateOnStartup
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}
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if input.AutoStartOnStartup != nil {
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s.AutoStartOnStartup = *input.AutoStartOnStartup
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}
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if input.AutoUpdateModsOnStartup != nil {
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s.AutoUpdateModsOnStartup = *input.AutoUpdateModsOnStartup
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}
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if input.ScheduledUpdate != nil {
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s.ScheduledUpdate = *input.ScheduledUpdate
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}
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if err := h.process.WriteUserconfigFiles(s); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "write userconfig: " + err.Error()})
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