Critical fixes:
- Fix Dockerfile: reorder stages so frontend assets embed into Go binary
- Fix Go version 1.25 (nonexistent) to 1.24 across Dockerfile, go.mod, CI
- Add graceful game server shutdown on SIGTERM/SIGINT
- Order startup tasks: updates complete before auto-start
- Fix TOCTOU race in UpdateSettings with atomic Update() method
Security:
- Add optional AUTH_TOKEN bearer auth middleware on API/WS routes
- Fix path traversal in DeleteMod using filepath.Rel instead of HasPrefix
- Add input validation for IPPort, ServerParameters, ScheduledUpdate
Memory safety:
- Cap RPT buffer allocation to 64KB to prevent OOM on large logs
- Cap GetLog file read to 10MB
- Fix context cancel leak in SteamCmdManager.run()
- Remove data-raced cancel field in steamcmd.go
- Atomic file writes (write-temp-then-rename) across all managers
Reliability:
- Log save errors in ProcessManager.Stop()
- Atomic file writes prevent corruption on crash
Tests:
- Add mod_manager_test.go (12 tests: ListWorkshopMods, ListLocalMods,
BuildUsageMap, RemoveMod, dirSize)
- Add scheduler_test.go (6 tests: Start/Stop, Refresh with empty,
invalid, valid, and replaced cron expressions)
- Add TestRestart to server_process_test.go
CI/Docs:
- Add -race flag to go test in CI and Makefile
- Add npm lint step to CI
- Add Go/npm module caching to CI
- Update README: prerequisites, AUTH_TOKEN/GIN_MODE/SERVERS_DIR docs,
fix manual quickstart to use make build
- .goreleaser.yaml: cross-compile linux/windows, Docker image, Gitea releases
- .gitea/workflows/ci.yml: verify build on every push/PR
- .gitea/workflows/release.yml: goreleaser + Docker on tag push
- Dockerfile: switch to debian:bookworm-slim, install steamcmd from Valve
- Dockerfile.goreleaser: minimal image used by goreleaser dockers
- docker-compose.yml: parameterize SERVERS_DIR via env var