# Arma 3 Web Server Web-based management panel for Arma 3 dedicated servers. Start, stop, configure, and monitor your server from a browser. ## Features - **Server control** — Start, stop, restart, and view status - **Live console** — WebSocket terminal showing server stdout/stderr and RPT log tailing - **Config management** — Create, edit, duplicate, and delete `.cfg` configuration files with a Monaco editor - **Modlist management** — Create modlists with reorderable entries, enable/disable per mod, import from HTML (e.g. ArmA 3 Steam Workshop collections), check download status - **SteamCMD integration** — Update the server binary, download individual workshop mods, bulk download missing or outdated mods, all streamed live to the UI - **Settings UI** — Edit server parameters, IP:port, platform, Steam branch/user, CBA/AI/difficulty presets, and select active config/modlist - **Log viewer** — Browse and read server log files ## Quick Start ### Docker ```bash docker compose up -d ``` The web UI is served on `http://localhost:8080`. ### Manual ```bash # Backend cd backend go build -o arma3-web-server ./cmd/server ./arma3-web-server # Frontend (development) cd frontend npm install npm run dev ``` ## Configuration All paths are configurable via environment variables: | Variable | Default | Description | |----------|---------|-------------| | `DATA_DIR` | `data` | Server metadata (settings, modlist JSON files) | | `SERVERFILE_DIR` | `serverfiles` | Arma 3 server installation | | `MODS_DIR` | `serverfiles/mods` | Local mod symlinks/copies | | `CFG_DIR` | `serverfiles/cfg` | Server configuration `.cfg` files | | `PROFILES_DIR` | `serverfiles/profiles` | Arma 3 profile and log directory | | `FRONTEND_DIR` | `../frontend/dist` | Built frontend assets | | `LISTEN` | `:8080` | HTTP listen address | ## Automation The panel can perform automatic operations at startup and on a schedule. ### Startup tasks Configured in the **Automation** section of the Settings UI: | Setting | Description | |---------|-------------| | **Auto-update server on startup** | Runs `steamcmd +app_update` for the Arma 3 server binary when the web service starts. | | **Auto-update mods on startup** | Downloads workshop updates for every enabled mod in the active modlist when the web service starts. | | **Auto-start server on startup** | Restarts the game server if it was running when the web service last stopped. Useful for recovery after host backup cycles or container restarts. | All startup tasks run asynchronously — the web UI is available immediately. ### Scheduled updates Set a **cron expression** in the `Scheduled Update` field to run game + mod updates on a recurring schedule (e.g. `"0 4 * * *"` for daily at 4 AM). Leave empty to disable. The scheduled update runs even if the game server is currently running. ## SteamCMD Authentication The panel integrates with SteamCMD for server binary updates and workshop mod downloads. ### Anonymous (default) The `Steam User` field in the settings UI defaults to `anonymous`. In this mode, **no Steam account is required** — SteamCMD uses `+login anonymous`. - Workshop mod downloads always use this mode, regardless of the configured user. - The Arma 3 server binary update is available via `+login anonymous` only if the server files are publicly accessible on that Steam account. ### Authenticated login To update the Arma 3 server binary (`app_update 233780`) with a real Steam account, set the `Steam User` field to your account name. The web panel does not pass a password — SteamCMD relies on a **cached session**. You must authenticate manually once so the login token is persisted: ```bash # Docker docker exec -it arma3-web steamcmd +login your_steam_username ``` Enter your password when prompted, including any Steam Guard code if enabled. The session is cached inside the container's filesystem (`~/.steam/`). > **Note:** SteamCMD sessions may expire. Re-run the login command if the "Update Server" button fails with an authentication error. ### Security - Steam credentials saved in `data/settings.json` are stored as **plain text**. - It is recommended to use a **dedicated Steam account** with only the necessary game licenses for automated server management. ## API REST API at `/api/*` and WebSocket endpoints at `/ws/*`. Key routes: | Method | Path | Description | |--------|------|-------------| | `GET/PUT` | `/api/server/settings` | Read/update server settings | | `POST` | `/api/server/start\|stop\|restart` | Server lifecycle | | `GET` | `/api/server/status` | Running state | | `GET/POST/PUT/DELETE` | `/api/configs` | CRUD for `.cfg` files | | `GET/POST/PUT/DELETE` | `/api/modlists` | CRUD for modlists | | `POST` | `/api/modlists/import` | Import HTML workshop list | | `GET` | `/api/modlists/:id/check` | Check mod download status | | `POST` | `/api/modlists/:id/download-missing\|update-all` | Bulk workshop operations | | `POST` | `/api/server/steamcmd/update-game\|download-mod` | SteamCMD operations | | `GET` | `/api/server/logs` | List log files | | `GET` | `/api/server/paths` | Show server file paths | | `WS` | `/ws/server/logs\|rpt\|steamcmd/logs` | Live log streaming | ## Project Structure ``` backend/ cmd/server/ Entry point internal/ api/ HTTP handlers and routes models/ Data types services/ Business logic frontend/ src/ api/ HTTP and WebSocket client components/ Shared UI components pages/ Route-level views types/ TypeScript interfaces ``` ## Development ```bash # Backend cd backend && go run ./cmd/server # Frontend (hot reload) cd frontend && npm run dev # Lint cd frontend && npm run lint ``` ## License MIT