9.7 KiB
9.7 KiB
Codebase Analysis: arma3-web-server
Identity
- Language / runtime: Go 1.25 (backend), TypeScript 6 + React 19 (frontend)
- Framework(s): Gin v1.12 (HTTP router), gorilla/websocket (WS), TanStack Query v5 (data fetching), Tailwind CSS 4 (styling), Vite 8 (bundler)
- Build system: Go toolchain (
go build), Vite/Rollup for frontend, multi-stage Docker build - Test framework: None detected
Directory map
arma3-web-server/
├── backend/ # Go backend
│ ├── cmd/server/main.go # Entry point, env parsing, dir creation, wiring
│ ├── internal/
│ │ ├── api/ # Gin HTTP handlers + WebSocket endpoints
│ │ │ ├── router.go # Route registration, Handler struct + New()
│ │ │ ├── settings.go # Settings CRUD + server start/stop/restart + steamcmd
│ │ │ ├── configs.go # .cfg file CRUD handlers
│ │ │ ├── modlists.go # Modlist CRUD + import + check/download-missing/update-all
│ │ │ └── logs.go # WS streaming (server, steamcmd, rpt) + log file listing
│ │ ├── models/ # Data structs
│ │ │ ├── settings.go # ServerSettings (singleton)
│ │ │ └── modlist.go # Modlist + ModEntry + ModlistListItem
│ │ └── services/ # Business logic layer
│ │ ├── settings.go # JSON load/save from data/settings.json
│ │ ├── config_manager.go # .cfg file I/O in $CFG_DIR
│ │ ├── modlist_manager.go # Modlist CRUD against data/modlists/*.json
│ │ ├── modlist_parser.go # HTML Arma Launcher preset parser
│ │ ├── server_process.go # Process lifecycle, arg builder, mod path resolver
│ │ ├── steamcmd.go # SteamCMD manager (UpdateGame, DownloadMod, DownloadMods)
│ │ └── log_streamer.go # Pub/sub fan-out for stdout/stderr via channels
│ ├── go.mod / go.sum
│ └── serverfiles/ # Default SERVERFILE_DIR (created at startup)
├── frontend/ # React SPA
│ ├── src/
│ │ ├── App.tsx # Router setup (React Router v7)
│ │ ├── main.tsx # Entry point (QueryClient + BrowserRouter)
│ │ ├── index.css # Tailwind v4 imports
│ │ ├── api/client.ts # Typed fetch wrappers + WS URL builders
│ │ ├── types/index.ts # ServerSettings, Modlist, ModEntry, ConfigInfo, ServerPaths
│ │ ├── pages/ # 7 route-level page components
│ │ │ ├── Dashboard.tsx # Overview cards (status, configs, modlists)
│ │ │ ├── Settings.tsx # Main settings tab + userconfig tabs + SteamCMD section
│ │ │ ├── Configs.tsx # List/create/duplicate/delete configs
│ │ │ ├── ConfigEditor.tsx # Full-page Monaco editor for a single config
│ │ │ ├── Modlists.tsx # List/create/duplicate/delete + HTML import
│ │ │ ├── ModlistEditor.tsx # Mod list reorder + enable/disable + check/download-missing/update-all
│ │ │ └── Logs.tsx # Tabbed LiveTerminal (Server Console / RPT / SteamCMD) + file browser
│ │ └── components/
│ │ ├── ConfigEditor.tsx # Monaco editor wrapper
│ │ ├── LiveTerminal.tsx # xterm.js + auto-reconnect WebSocket
│ │ ├── Layout.tsx # Sidebar navigation shell
│ │ └── ui/ # Empty
│ ├── package.json
│ ├── vite.config.ts # Proxy /api + /ws to :8080
│ └── tsconfig*.json
├── data/ # Runtime data (mounted volume in Docker)
│ ├── presets/ # (unused)
│ └── servers/ # (unused)
├── Dockerfile # Multi-stage: Go build -> npm build -> alpine runtime
├── docker-compose.yml # Single service with volume mounts + env vars
└── Makefile # Convenience targets: backend, frontend, build, run, dev, clean
Dependencies
Backend (Go)
| Module | Type | Version | Purpose |
|---|---|---|---|
github.com/gin-gonic/gin |
framework | v1.12.0 | HTTP routing, middleware, request binding |
github.com/gorilla/websocket |
library | v1.5.3 | WebSocket upgrade + message I/O |
github.com/google/uuid |
utility | v1.6.0 | UUID generation for modlists |
modernc.org/sqlite |
database | v1.53.0 | Declared but not used (file-based chosen) |
golang.org/x/net |
stdlib | v0.51.0 | HTML parser for modlist import |
Frontend (npm)
| Package | Type | Version | Purpose |
|---|---|---|---|
react / react-dom |
framework | ^19.2.7 | UI rendering |
react-router-dom |
routing | ^7.18.1 | Client-side routing (7 pages) |
@tanstack/react-query |
data fetching | ^5.101.2 | Server state, caching, polling, mutations |
tailwindcss |
styling | ^4.3.2 | Utility-first CSS |
@monaco-editor/react |
editor | ^4.7.0 | Monaco code editor for .cfg files |
@xterm/xterm / @xterm/addon-fit |
terminal | ^6.0.0 / ^0.11.0 | In-browser xterm.js terminal |
zustand |
state | ^5.0.14 | Declared but unused (no stores exist) |
vite |
bundler | ^8.1.1 | Dev server + production build |
@vitejs/plugin-react |
tooling | ^6.0.3 | React fast-refresh / JSX transform |
typescript |
language | ~6.0.2 | Type checking |
oxlint |
linter | ^1.71.0 | Linting |
Architecture
Pattern: Layered (API -> Service -> Model), file-based persistence
HTTP/WS Gin Router Services Filesystem
--------- ---------- -------- ----------
Browser -- REST/WS --> api.Handler --> SettingsManager --> data/settings.json
| ConfigManager --> $CFG_DIR/*.cfg
| ModlistManager --> data/modlists/*.json
| ProcessManager --> spawn arma3server_x64
| SteamCmdManager --> spawn steamcmd
| LogStreamer --> pub/sub (channels)
+---> WebSocket clients (xterm.js)
Key abstractions
- Handler (api package) -- stateless; receives service pointers via constructor injection. All handlers are methods on Handler.
- *Manager (services package) -- stateful structs for each concern. Hold their own
sync.Mutexfor thread safety. - LogStreamer -- pub/sub per named stream (
"server","steamcmd"). Subscribe returns achan string; Stream reads from anio.Reader(process stdout/stderr) and broadcasts to all subscribers of that key. - ProcessManager -- manages the Arma 3 server child process lifecycle. Builds the command line from settings, resolves mod paths, monitors process exit.
Notable design decisions
- No database -- everything is files:
settings.json,*.cfgin$CFG_DIR, modlist JSON files. Backup means copying directories. - Single server instance -- ProcessManager allows only one running process at a time.
%command%substitution -- if ServerParameters contains%command%, the entire textarea is treated as a shell template, with%command%replaced by the binary path and auto-args (-config=,-mod=,-profiles=,-port=) appended. Enables Wine wrappers.- Two-tier mod resolution -- resolveModPath checks
$MODS_DIR/@namefirst (manual/symlinked), then falls back to$SERVERFILE_DIR/steamapps/workshop/content/107410/<id>for workshop downloads. - SteamCMD async with live streaming -- all steamcmd operations run in background goroutines, output broadcast to
"steamcmd"key. - Env-defined paths -- all dirs set via env vars with hardcoded defaults, resolved to absolute paths at startup.
Data flow (example: Start server)
User clicks "Start" (Settings.tsx)
--> handleSaveThen() -- auto-saves if dirty
--> POST /api/server/start
--> Handler.StartServer() (settings.go)
--> process.Start() (server_process.go)
--> Load settings.json
--> If %command% in ServerParameters:
--> Replace %command% with binPath
--> Split into command + args
--> Append buildAutoArgs(s): -config=, -mod=, -profiles=, -port=
--> exec.CommandContext(ctx, parts[0], append(parts[1:], autoArgs...)...)
Else:
--> buildArgs(s): split parameters + append auto-args
--> exec.CommandContext(ctx, binPath, args...)
--> cmd.Dir = serverfileDir
--> Pipe stdout/stderr
--> cmd.Start()
--> Stream stdout/stderr to LogStreamer("server")
--> Monitor exit, broadcast [SERVER_PROCESS_EXITED]
--> Returns {"status": "starting"}
--> Frontend polls GET /api/server/status every 3s
--> Shows "Running" badge
CI/CD
- No CI pipeline -- no
.github/or.gitlab-ci.ymlfound - No tests -- zero test files anywhere in the codebase
- Docker build: multi-stage Dockerfile at root -- builds Go binary, builds frontend dist, assembles Alpine image with steamcmd, exposes
:8080, mounts/dataand/serversvolumes - Deployment: single docker-compose.yml with one service, volume mounts for persistence
- Local dev: Makefile targets --
make runstarts backend,make devstarts both backend + Vite dev server with hot reload