Per-mod output, packaging script, fix requiredAddons CfgPatches names
- Split single config.cpp into per-mod output/<mod>/config.cpp files
- Use original CfgPatches class names (not sanitized folders) in requiredAddons
- Skip 'unknown' source_mod from requiredAddons
- Add scripts/package_mod.py with armake2 PBO packing
- Add package_mod.ini for configurable mod packaging
- Use {} array syntax instead of [] for Arma config compatibility
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[mod]
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mod_name = A3Rebalancer
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mod_display_name = A3 Rebalancer
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mod_description = Normalizes non-RHS ammo and armor values to RHS baseline.
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mod_author = REDCODE
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mod_version = 1.0
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[paths]
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; Arma 3 user mods folder (where @mod folders go)
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; Windows default: Documents\Arma 3\!mods
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arma_mods_dir = C:\Users\REDCODE\Documents\Arma 3\!mods
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