# Arma 3 / ACE3 Config Values Reference Quick reference for all config properties relevant to ammo ballistics and armor protection. --- ## CfgAmmo — Vanilla Properties | Property | Type | Description | |---|---|---| | `simulation` | String | Physics model: `shotBullet`, `shotShell`, `shotMissile`, `shotRocket`, `shotGrenade`, `shotSubmunitions`, `shotSpread`, `shotIlluminating`, `shotSmokeX`, `shotTimeBomb`, `shotMine`, `shotLaser`, `shotDeploy` | | `hit` | Number | Direct damage on impact. Bullets: 5-25, Shells: 50-200, Missiles: 100-10000 | | `indirectHit` | Number | Splash damage at impact point. 0 for bullets, high for HE. | | `indirectHitRange` | Number | Splash radius in meters. 0 for bullets, 3-15 for HE/shells. | | `caliber` | Number | Penetration coefficient. <1 = weak, 1 = standard, >1 = armor-piercing. Formula: effective_armor = armor / caliber | | `typicalSpeed` | Number | Muzzle velocity in m/s for vanilla drag model. | | `airFriction` | Number | Vanilla drag coefficient (always negative). Higher magnitude = more drag. | | `visibleFire` | Number | How much firing reveals position. 2-3 for small arms, 32 for cannon. | | `audibleFire` | Number | How loud the shot is. 0.25 suppressed, 16-40 unsuppressed, 200-250 cannon. | | `cost` | Number | AI ammo expenditure priority. 0.7 for bullets, 100-500 for missiles. | | `explosive` | Number | 0 = kinetic penetrator, 1 = HE/explosive. | | `deflecting` | Number | Minimum angle (degrees) for ricochet. 0 = none, 5 = base, 60 = very high. | | `airLock` | Number | 0 = none, 1 = lock-on capable. | | `cartridge` | String | Visual cartridge effect class (e.g., `FxCartridge_556`). | ### Simulation Types | Simulation | Used For | Key Behavior | |---|---|---| | `shotBullet` | Rifle/pistol rounds, submunitions | Traced, ricochets, penetration | | `shotShell` | Cannon shells, grenades, penetrators | Explosive, splash damage | | `shotMissile` | Guided missiles, rockets | Lock-on, tracking, airFriction > 0 | | `shotRocket` | Unguided rockets | Untracked flight, airFriction > 0 | | `shotGrenade` | Hand/UGL grenades | Arched trajectory | | `shotSubmunitions` | Cluster submunitions | Deploys children | | `shotSpread` | Shotgun pellets | Spread pattern | | `shotIlluminating` | Flares | Light emission | | `shotSmokeX` | Smoke grenades | Particle effects | --- ## CfgAmmo — ACE3 Properties All ACE3 properties are placed **directly on the ammo class** (no sub-class nesting). | Property | Type | Unit | Description | |---|---|---|---| | `ACE_caliber` | Number | mm | Actual bullet diameter (e.g., 5.69 for 5.56 NATO) | | `ACE_bulletLength` | Number | mm | Bullet length from base to tip (e.g., 23.012 for M855) | | `ACE_bulletMass` | Number | grams | Bullet mass (e.g., 4.0176 for M855 5.56mm) | | `ACE_ballisticCoefficients[]` | Array | — | BC value(s). Single value or velocity-dependent array. Higher BC = less drag. | | `ACE_velocityBoundaries[]` | Array | m/s | Velocity thresholds where BC changes. Empty `{}` for single BC. | | `ACE_dragModel` | Number | — | 1=G1, 2=G2, 5=G5, 6=G6, 7=G7 (boat tail), 8=G8. Most rifle ammo = G7. | | `ACE_standardAtmosphere` | String | — | `"ICAO"` (standard) or `"ASM"` (Army Standard Meteorological) | | `ACE_muzzleVelocities[]` | Array | m/s | Muzzle velocities at corresponding barrel lengths. | | `ACE_barrelLengths[]` | Array | mm | Barrel lengths for velocity interpolation. Same size as muzzleVelocities. | | `ACE_transonicStabilityCoef` | Number | 0-1 | Transonic stability. Default 0.5. | | `ACE_muzzleVelocityVariationSD` | Number | % | Velocity spread standard deviation. 2 = 2%. | ### ACE Drag Models | Value | Model | Used For | |---|---|---| | 1 | G1 | Flat-base bullets (pistol, some SMG) | | 2 | G2 | Ogive projectiles | | 5 | G5 | Boat-tail, low L/D | | 6 | G6 | Boat-tail, high L/D | | 7 | G7 | Long-range match (most 7.62mm, .338, .50 BMG) | | 8 | G8 | Very low drag bullets | --- ## CfgWeapons — Armor Properties (HitpointsProtectionInfo) **Path:** `configFile >> "CfgWeapons" >> "Item" >> "ItemInfo" >> "HitpointsProtectionInfo" >> "BodyPart"` ### Body Parts | Class | Hitpoint | Coverage | |---|---|---| | `Head` | HitHead | Helmet | | `Neck` | HitNeck | Collar protection | | `Face` | HitFace | Face shield | | `Chest` | HitChest | Front plate / upper torso | | `Diaphragm` | HitDiaphragm | Upper chest, behind sternum | | `Abdomen` | HitAbdomen | Lower torso | | `Arms` | HitArms | Arm protection | | `Legs` | HitLegs | Leg protection | | `Body` | HitBody | Full body | ### Per-Body-Part Properties | Property | Type | Description | |---|---|---| | `hitpointName` | String | References the hitpoint class (e.g., `"HitChest"`) | | `armor` | Number | Additional armor points. 0-80 typical range. | | `passThrough` | Number | 0-1. 0 = full block, 1 = no protection. | ### Armor Value Tiers (RHS baseline) | Tier | Chest Armor | Example | |---|---|---| | Soft / No plate | 0-6 | Caps, berets, light vests | | Light plate | 8-16 | Plate carrier lite, PASGT | | Medium plate | 20-31 | IOTV, SPC, 6B13 | | Heavy plate | 32-50 | Full EOD, heavy carrier | | EOD / Special | 50-78 | EOD suits, GL carriers | --- ## CfgWeapons — ACE3 Weapon Properties | Property | Type | Unit | Description | |---|---|---|---| | `ACE_barrelLength` | Number | mm | Physical barrel length. Used with ammo's `ACE_muzzleVelocities[]` / `ACE_barrelLengths[]` for velocity interpolation. | | `ACE_barrelTwist` | Number | mm | Rifling twist rate. 304.8mm = 1:12", 228.6mm = 1:9". | | `ACE_twistDirection` | Number | — | 1 = right twist (default), -1 = left, 0 = none. | ACE interpolates muzzle velocity based on weapon barrel length vs ammo barrel length table: ``` Weapon ACE_barrelLength = 368mm Ammo ACE_barrelLengths[] = {210, 250, 300, 370, 450} Ammo ACE_muzzleVelocities[] = {723, 764, 796, 843, 900} Result = interpolated ~844 m/s ``` --- ## Caliber Tiers — RHS Baseline ### Small Arms | Caliber | hit | caliber | speed | ACE_BC (G7) | ACE_mass (g) | |---|---|---|---|---|---| | 9x19mm | 5-6 | 0.4 | 360-400 | 0.05-0.08 | 7.5-8.0 | | .45 ACP | 6-7 | 0.5 | 260 | 0.08-0.12 | 14-15 | | 5.45x39mm | 9-10 | 0.65 | 900 | 0.12-0.16 | 3.0-3.5 | | 5.56x45mm | 9 | 0.87 | 920 | 0.12-0.20 | 3.5-4.5 | | 7.62x39mm | 11 | 1.2 | 730 | 0.12-0.15 | 7.5-8.0 | | 7.62x51mm | 11.6 | 1.6 | 800 | 0.18-0.30 | 9.0-11.0 | | 7.62x54mmR | 11.6 | 1.8 | 800-860 | 0.18-0.30 | 9.0-12.0 | | .338 Lapua | 14-16 | 2.0 | 800-900 | 0.28-0.40 | 16-19 | | .408 CheyTac | 16-18 | 2.2 | 870-910 | 0.35-0.45 | 19-22 | | 12.7mm (.50 BMG) | 20-25 | 2.5-3.0 | 900 | 0.35-0.60 | 42-46 | | 14.5mm | 25-30 | 3.0-4.0 | 950 | 0.40-0.60 | 55-65 | ### Subsonic vs Supersonic Subsonic ammo (below ~340 m/s) has significantly lower hit and speed values: | Type | hit | speed | Typical caliber | |---|---|---|---| | 9mm Subsonic | 3-4 | 290-310 | 9x19mm | | 5.56mm Subsonic | 4-5 | 310-330 | 5.56x45mm | | 7.62mm Subsonic | 6-8 | 300-340 | 7.62x51mm | | .300 BLK Sub | 5-7 | 300-330 | .300 Blackout | ### AP vs Ball vs Tracer | Type | caliber modifier | Typical behavior | |---|---|---| | Ball (standard) | Baseline | Normal penetration and damage | | AP (armor-piercing) | +30-50% higher | Higher caliber, lower hit sometimes | | Tracer | Same as ball | Adds visible trail | | Incendiary | Same hit, +explosive | Sets fires | | Subsonic | -40-60% hit, -60% speed | Quieter, less damage | | HE (high-explosive) | 0 hit, high indirectHit | Splash damage only | --- ## Config Source Identification To determine which mod defined a class, use: ```sqf private _sources = configSourceAddonList (configFile >> "CfgAmmo" >> "B_556x45_Ball"); // Returns array of CfgPatches class names, e.g. ["A3_Weapons_F", "ace_ballistics"] ``` This is how we tag each extracted entry with its source mod for per-mod CSV splitting.