- Split single config.cpp into per-mod output/<mod>/config.cpp files
- Use original CfgPatches class names (not sanitized folders) in requiredAddons
- Skip 'unknown' source_mod from requiredAddons
- Add scripts/package_mod.py with armake2 PBO packing
- Add package_mod.ini for configurable mod packaging
- Use {} array syntax instead of [] for Arma config compatibility
254 lines
8.0 KiB
Python
254 lines
8.0 KiB
Python
"""
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package_mod.py — Package output/ into a loadable Arma 3 mod.
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Uses armake2 to pack each addon into a .pbo file.
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Creates mod.cpp and installs to your Arma 3 addons directory.
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Usage:
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python scripts/package_mod.py
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python scripts/package_mod.py --name "My Rebalance" --output "C:/Arma 3/!mods"
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python scripts/package_mod.py --dry-run
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Settings are read from package_mod.ini in the repo root if it exists.
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Command-line arguments override INI values.
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"""
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import argparse
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import os
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import shutil
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import subprocess
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import sys
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from pathlib import Path
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REPO_ROOT = Path(__file__).resolve().parent.parent
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OUTPUT_DIR = REPO_ROOT / "output"
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INI_PATH = REPO_ROOT / "package_mod.ini"
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DEFAULTS = {
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"mod_name": "A3Rebalancer",
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"mod_display_name": "A3 Rebalancer",
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"mod_description": "Normalizes non-RHS ammo and armor values to RHS baseline.",
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"mod_author": "REDCODE",
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"mod_version": "1.0",
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"arma_mods_dir": str(Path.home() / "Documents" / "Arma 3" / "!mods"),
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}
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def read_ini() -> dict:
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"""Read package_mod.ini if it exists."""
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if not INI_PATH.exists():
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return {}
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config = {}
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current_section = None
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with open(INI_PATH, "r", encoding="utf-8") as f:
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for line in f:
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line = line.strip()
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if not line or line.startswith("#") or line.startswith(";"):
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continue
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if line.startswith("[") and line.endswith("]"):
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current_section = line[1:-1]
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continue
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if "=" in line:
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key, _, val = line.partition("=")
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key = key.strip()
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val = val.strip().strip('"').strip("'")
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if current_section:
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key = f"{current_section}.{key}"
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config[key] = val
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return config
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def generate_mod_cpp(display_name: str, description: str, author: str,
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version: str) -> str:
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"""Generate mod.cpp content."""
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desc_escaped = description.replace('"', '""')
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return f'''beta = 0;
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action = "";
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hideName = 0;
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hidePicture = 0;
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name = "{display_name}";
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picture = "";
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logo = "";
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logoOver = "";
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tooltip = "{desc_escaped}";
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overview = "{desc_escaped}";
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author = "{author}";
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authorID = "";
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version = "{version}";
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versionArma[] = {{3, 0, 0}};
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versionAI[] = {{3, 0, 0}};
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versionExt[] = {{1, 0, 0}};
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'''
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def find_armake2() -> str:
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"""Find armake2 binary."""
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# Check PATH first
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result = subprocess.run(
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["where", "armake2"], capture_output=True, text=True)
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if result.returncode == 0:
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return result.stdout.strip().splitlines()[0]
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# Check tools/ directory
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tools_path = REPO_ROOT / "tools" / "armake2.exe"
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if tools_path.exists():
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return str(tools_path)
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print("ERROR: armake2 not found.")
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print("Install from: https://github.com/KoffeinFlummi/armake2")
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print("Or place armake2.exe in tools/")
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sys.exit(1)
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def pack_pbo(armake2: str, source_dir: Path, target_pbo: Path,
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prefix: str) -> bool:
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"""Pack a directory into a .pbo using armake2 build (with rapification)."""
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cmd = [
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armake2, "build", "-f",
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"-e", f"prefix={prefix}",
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str(source_dir),
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str(target_pbo),
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]
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result = subprocess.run(cmd, capture_output=True, text=True)
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if result.returncode != 0:
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print(f" ERROR packing {source_dir.name}: {result.stderr.strip()}")
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return False
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return True
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def main():
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parser = argparse.ArgumentParser(
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description="Package ArmADump output into an Arma 3 mod")
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parser.add_argument("--name", help="Mod folder name (default: A3Rebalancer)")
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parser.add_argument("--display-name", help="Mod display name")
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parser.add_argument("--description", help="Mod description")
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parser.add_argument("--author", help="Mod author")
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parser.add_argument("--version", help="Mod version")
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parser.add_argument("--output", help="Arma 3 mods directory")
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parser.add_argument("--dry-run", action="store_true",
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help="Show what would be done without building")
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args = parser.parse_args()
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# Read INI config
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ini = read_ini()
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# Resolve values: CLI > INI > defaults
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mod_name = args.name or ini.get("mod_name", DEFAULTS["mod_name"])
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display_name = (args.display_name or
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ini.get("mod_display_name", DEFAULTS["mod_display_name"]))
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description = (args.description or
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ini.get("mod_description", DEFAULTS["mod_description"]))
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author = args.author or ini.get("mod_author", DEFAULTS["mod_author"])
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version = args.version or ini.get("mod_version", DEFAULTS["mod_version"])
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mods_dir = args.output or ini.get("arma_mods_dir", DEFAULTS["arma_mods_dir"])
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print("=" * 60)
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print("ArmADump - Package Mod")
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print("=" * 60)
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print(f" Mod name: @{mod_name}")
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print(f" Display name: {display_name}")
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print(f" Author: {author}")
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print(f" Version: {version}")
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print(f" Output: {Path(mods_dir) / ('@' + mod_name)}")
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print()
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# Validate output dir exists
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if not OUTPUT_DIR.exists():
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print(f"ERROR: {OUTPUT_DIR} does not exist.")
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print("Run generate_patches.py first.")
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sys.exit(1)
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# Check for config.cpp files
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mod_dirs = [d for d in OUTPUT_DIR.iterdir()
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if d.is_dir() and (d / "config.cpp").exists()]
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if not mod_dirs:
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print(f"ERROR: No mod folders with config.cpp found in {OUTPUT_DIR}")
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sys.exit(1)
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print(f" Found {len(mod_dirs)} addon folders")
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# Find armake2
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if not args.dry_run:
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armake2 = find_armake2()
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print(f" armake2: {armake2}")
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print()
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# Build target path
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target_dir = Path(mods_dir) / f"@{mod_name}"
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addons_dir = target_dir / "addons"
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if args.dry_run:
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print(f" [DRY RUN] Would create:")
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print(f" {target_dir / 'mod.cpp'}")
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for d in sorted(mod_dirs):
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pbo_name = f"armadump_{d.name}.pbo"
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print(f" {addons_dir / pbo_name}")
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print(f"\n Total: {len(mod_dirs)} PBOs")
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return
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# Create directories
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addons_dir.mkdir(parents=True, exist_ok=True)
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# Generate mod.cpp
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mod_cpp = generate_mod_cpp(display_name, description, author, version)
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mod_cpp_path = target_dir / "mod.cpp"
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with open(mod_cpp_path, "w", encoding="utf-8") as f:
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f.write(mod_cpp)
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print(f" Created {mod_cpp_path}")
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print()
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# Pack each addon into a PBO (all to temp first, then copy to final location)
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prefix_base = mod_name.lower()
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packed = 0
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failed = 0
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temp_dir = OUTPUT_DIR / "_pack_temp"
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addons_temp = temp_dir / "addons"
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addons_temp.mkdir(parents=True, exist_ok=True)
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for d in sorted(mod_dirs):
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pbo_name = f"armadump_{d.name}.pbo"
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temp_pbo = addons_temp / pbo_name
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prefix = f"{prefix_base}\\{d.name}"
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print(f" Packing {d.name}...")
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if pack_pbo(armake2, d, temp_pbo, prefix):
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size_kb = temp_pbo.stat().st_size / 1024
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print(f" -> {pbo_name} ({size_kb:.1f} KB)")
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packed += 1
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else:
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failed += 1
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if packed == 0:
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print("\nERROR: No PBOs packed.")
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sys.exit(1)
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# Copy mod.cpp to temp
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mod_cpp_temp = temp_dir / "mod.cpp"
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shutil.copy2(str(mod_cpp_path), str(mod_cpp_temp))
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# Swap: delete old dir, move temp into place
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print(f"\n Installing to {target_dir}...")
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try:
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if target_dir.exists():
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shutil.rmtree(str(target_dir))
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except PermissionError:
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print(" WARNING: Could not remove old directory (Arma may have it locked).")
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print(" PBOs are ready in output/_pack_temp/ — close Arma and re-run, or copy manually.")
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try:
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shutil.move(str(temp_dir), str(target_dir))
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except Exception as e:
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print(f" Could not move to {target_dir}: {e}")
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print(f" PBOs are ready at: {temp_dir}")
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return
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print(f"\n{'=' * 60}")
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print(f"Done! {packed} PBOs packed, {failed} failed")
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print(f" Mod: {target_dir}")
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print(f" Load in Arma 3 launcher or via -mod=@{mod_name}")
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print(f"{'=' * 60}")
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if __name__ == "__main__":
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main()
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