From 5871a4062a323264eb4090f92f717fce1bd28e04 Mon Sep 17 00:00:00 2001 From: Samuele Lorefice Date: Sat, 12 Jul 2025 16:29:06 +0200 Subject: [PATCH] Frees UP ace client side options --- cba_settings.sqf | 719 +++++++++++++++++++++-------------------------- 1 file changed, 319 insertions(+), 400 deletions(-) diff --git a/cba_settings.sqf b/cba_settings.sqf index 30bb098..c641278 100644 --- a/cba_settings.sqf +++ b/cba_settings.sqf @@ -20,8 +20,6 @@ force force ace_advanced_throwing_enabled = true; force force ace_advanced_throwing_enablePickUp = true; force force ace_advanced_throwing_enablePickUpAttached = true; force force ace_advanced_throwing_enableTempWindInfo = true; -force force ace_advanced_throwing_showMouseControls = true; -force force ace_advanced_throwing_showThrowArc = true; // ACE Advanced Vehicle Damage force force ace_vehicle_damage_enableCarDamage = true; @@ -31,37 +29,28 @@ force force ace_vehicle_damage_enabled = true; force force ace_ai_assignNVG = true; // ACE Arsenal -force force ace_arsenal_allowDefaultLoadouts = true; +force ace_arsenal_allowDefaultLoadouts = true; force force ace_arsenal_allowSharedLoadouts = true; -ace_arsenal_camInverted = false; -ace_arsenal_defaultToFavorites = false; force ace_arsenal_enableIdentityTabs = true; -ace_arsenal_enableModIcons = 1; -ace_arsenal_EnableRPTLog = false; -ace_arsenal_favoritesColor = [0.9,0.875,0.6]; -ace_arsenal_fontHeight = 4.5; -ace_arsenal_loadoutsSaveFace = false; -ace_arsenal_loadoutsSaveInsignia = true; -ace_arsenal_loadoutsSaveVoice = false; -ace_arsenal_showUnavailableItems = 0; + // ACE Artillery -force force ace_artillerytables_advancedCorrections = false; -force force ace_artillerytables_disableArtilleryComputer = false; -force force ace_mk6mortar_airResistanceEnabled = false; -force force ace_mk6mortar_allowCompass = true; -force force ace_mk6mortar_allowComputerRangefinder = true; -force force ace_mk6mortar_useAmmoHandling = true; +force ace_artillerytables_advancedCorrections = false; +force ace_artillerytables_disableArtilleryComputer = false; +force ace_mk6mortar_airResistanceEnabled = false; +force ace_mk6mortar_allowCompass = true; +force ace_mk6mortar_allowComputerRangefinder = true; +force ace_mk6mortar_useAmmoHandling = false; // ACE Captives -force force ace_captives_allowHandcuffOwnSide = true; -force force ace_captives_allowSurrender = true; -force force ace_captives_requireSurrender = 2; -force force ace_captives_requireSurrenderAi = false; +force ace_captives_allowHandcuffOwnSide = true; +force ace_captives_allowSurrender = true; +force ace_captives_requireSurrender = 2; +force ace_captives_requireSurrenderAi = false; // ACE Casings ace_casings_enabled = true; -ace_casings_maxCasings = 272; +ace_casings_maxCasings = 250; // ACE Common force ace_common_allowFadeMusic = true; @@ -70,187 +59,148 @@ force ace_common_checkPBOsAction = 0; force ace_common_checkPBOsCheckAll = false; force ace_common_checkPBOsWhitelist = "[]"; force ace_common_deployedSwayFactor = 0.5; -ace_common_displayTextColor = [0,0,0,0.1]; -ace_common_displayTextFontColor = [1,1,1,1]; force ace_common_enableSway = true; -ace_common_epilepsyFriendlyMode = false; force ace_common_magneticDeclination = false; -ace_common_progressBarInfo = 2; force ace_common_restedSwayFactor = 0.75; -ace_common_settingFeedbackIcons = 1; -ace_common_settingProgressBarLocation = 0; -force ace_common_swayFactor = 1; +force ace_common_swayFactor = 0.9; // ACE Cook-off -force force ace_cookoff_ammoCookoffDuration = 1; -force ace_cookoff_cookoffDuration = 1; -force force ace_cookoff_destroyVehicleAfterCookoff = true; -force force ace_cookoff_enableAmmobox = true; -force force ace_cookoff_enableAmmoCookoff = true; -force force ace_cookoff_enableFire = true; -force force ace_cookoff_probabilityCoef = 0.75; +force ace_cookoff_ammoCookoffDuration = 1; +force ace_cookoff_cookoffDuration = 0.350076; +force ace_cookoff_destroyVehicleAfterCookoff = true; +force ace_cookoff_enableAmmobox = true; +force ace_cookoff_enableAmmoCookoff = true; +force ace_cookoff_enableFire = true; +force ace_cookoff_probabilityCoef = 0.65; force ace_cookoff_removeAmmoDuringCookoff = true; // ACE Crew Served Weapons -force force ace_csw_ammoHandling = 2; -force force ace_csw_defaultAssemblyMode = true; -force force ace_csw_dragAfterDeploy = true; -force force ace_csw_handleExtraMagazines = true; -force force ace_csw_handleExtraMagazinesType = 1; -force force ace_csw_progressBarTimeCoefficent = 1; +force ace_csw_ammoHandling = 2; +force ace_csw_defaultAssemblyMode = false; +force ace_csw_handleExtraMagazines = true; +force ace_csw_handleExtraMagazinesType = 0; +force ace_csw_progressBarTimeCoefficent = 1; // ACE Dragging -force force ace_dragging_allowRunWithLightweight = true; -force force ace_dragging_dragAndFire = true; -force force ace_dragging_skipContainerWeight = false; -force force ace_dragging_weightCoefficient = 1; +force ace_dragging_allowRunWithLightweight = true; +force ace_dragging_dragAndFire = true; +force ace_dragging_skipContainerWeight = true; +force ace_dragging_weightCoefficient = 1; // ACE Explosives -force force ace_explosives_customTimerDefault = 30; -force force ace_explosives_customTimerMax = 900; -force force ace_explosives_customTimerMin = 5; -force force ace_explosives_explodeOnDefuse = false; -force force ace_explosives_punishNonSpecialists = false; -force force ace_explosives_requireSpecialist = true; +force ace_explosives_customTimerMax = 900; +force ace_explosives_customTimerMin = 5; +force ace_explosives_explodeOnDefuse = true; +force ace_explosives_punishNonSpecialists = true; +force ace_explosives_requireSpecialist = false; // ACE Field Rations force ace_field_rations_zeusUpdates = false; -force force acex_field_rations_affectAdvancedFatigue = true; -force force acex_field_rations_enabled = true; -force force acex_field_rations_hudShowLevel = 0; -force force acex_field_rations_hudTransparency = -1; -force force acex_field_rations_hudType = 1; -force force acex_field_rations_hungerSatiated = 1; +force acex_field_rations_affectAdvancedFatigue = true; +force acex_field_rations_enabled = false; +force acex_field_rations_hungerSatiated = 1; force acex_field_rations_nearDepletedConsequence = 1; -force force acex_field_rations_terrainObjectActions = true; -force force acex_field_rations_thirstQuenched = 1; -force force acex_field_rations_timeWithoutFood = 8; -force force acex_field_rations_timeWithoutWater = 6; -force force acex_field_rations_waterSourceActions = 2; +force acex_field_rations_terrainObjectActions = true; +force acex_field_rations_thirstQuenched = 1; +force acex_field_rations_timeWithoutFood = 6; +force acex_field_rations_timeWithoutWater = 2; +force acex_field_rations_waterSourceActions = 2; // ACE Fire -force force ace_fire_dropWeapon = 2; -force force ace_fire_enabled = true; -force force ace_fire_enableFlare = true; -force force ace_fire_enableScreams = true; - -// ACE Fortify -force force ace_fortify_markObjectsOnMap = 1; -force force ace_fortify_timeCostCoefficient = 1; -force force ace_fortify_timeMin = 1.5; -force force acex_fortify_settingHint = 1; +force ace_fire_dropWeapon = 1; +force ace_fire_enabled = true; +force ace_fire_enableFlare = false; +force ace_fire_enableScreams = true; // ACE Fragmentation Simulation -force force ace_frag_enabled = true; -force force ace_frag_reflectionsEnabled = true; -force force ace_frag_spallEnabled = true; -force ace_frag_spallIntensity = 1; +force ace_frag_enabled = true; +force ace_frag_reflectionsEnabled = true; +force ace_frag_spallEnabled = true; +force ace_frag_spallIntensity = 0.35; // ACE G-Forces -force force ace_gforces_coef = 0.4; -force force ace_gforces_enabledFor = 2; - -// ACE Goggles -ace_goggles_drawOverlay = true; -force force ace_goggles_effects = 2; -force force ace_goggles_showClearGlasses = true; -force force ace_goggles_showInThirdPerson = false; +force ace_gforces_coef = 1; +force ace_gforces_enabledFor = 1; // ACE Grenades -force force ace_grenades_convertExplosives = true; +force ace_grenades_convertExplosives = true; // ACE Headless force acex_headless_delay = 15; -force acex_headless_enabled = true; +force acex_headless_enabled = false; force acex_headless_endMission = 0; force acex_headless_log = false; force acex_headless_transferLoadout = 0; // ACE Hearing -force force ace_hearing_autoAddEarplugsToUnits = 0; -ace_hearing_disableEarRinging = false; -force force ace_hearing_earplugsVolume = 0.5; -force force ace_hearing_enableCombatDeafness = true; -force force ace_hearing_enabledForZeusUnits = true; -ace_hearing_enableNoiseDucking = true; -force force ace_hearing_explosionDeafnessCoefficient = 1.5; -force force ace_hearing_unconsciousnessVolume = 0.4; +force ace_hearing_autoAddEarplugsToUnits = 2; +force ace_hearing_earplugsVolume = 0.5; +force ace_hearing_enableCombatDeafness = true; +force ace_hearing_enabledForZeusUnits = true; +force ace_hearing_enableNoiseDucking = true; +force ace_hearing_explosionDeafnessCoefficient = 1; +force ace_hearing_unconsciousnessVolume = 0.4; // ACE Interaction -force force ace_interaction_disableNegativeRating = true; +force ace_interaction_disableNegativeRating = false; force ace_interaction_enableAnimActions = true; -force force ace_interaction_enableGroupRenaming = true; -force force ace_interaction_enableMagazinePassing = true; -force force ace_interaction_enableTeamManagement = true; -ace_interaction_enableThrowablePassing = true; -force force ace_interaction_enableWeaponAttachments = true; -force force ace_interaction_interactWithEnemyCrew = 2; +force ace_interaction_enableTeamManagement = true; +force ace_interaction_interactWithEnemyCrew = 0; force ace_interaction_interactWithTerrainObjects = false; force ace_interaction_remoteTeamManagement = true; // ACE Kill Tracker -force ace_killtracker_showCrewKills = false; +force ace_killtracker_showCrewKills = true; force ace_killtracker_showMedicalWounds = 2; -force force ace_killtracker_trackAI = false; +force ace_killtracker_trackAI = true; // ACE Logistics -force force ace_cargo_carryAfterUnload = true; -ace_cargo_checkSizeInteraction = false; -force force ace_cargo_enable = true; +force ace_cargo_enable = true; force ace_cargo_enableDeploy = true; -force force ace_cargo_enableRename = true; -force force ace_cargo_loadTimeCoefficient = 1; -force force ace_cargo_openAfterUnload = 0; -force force ace_cargo_paradropTimeCoefficent = 1; -force force ace_rearm_distance = 25; -force force ace_rearm_enabled = true; -force force ace_rearm_level = 0; -force force ace_rearm_supply = 0; -force force ace_refuel_cargoRate = 10; +force ace_cargo_loadTimeCoefficient = 5; +force ace_cargo_paradropTimeCoefficent = 2.5; +force ace_rearm_distance = 20; +force ace_rearm_enabled = true; +force ace_rearm_level = 0; +force ace_rearm_supply = 0; +force ace_refuel_cargoRate = 10; force ace_refuel_enabled = true; -force force ace_refuel_hoseLength = 25; -force force ace_refuel_progressDuration = 2; -force force ace_refuel_rate = 1; -force force ace_towing_addRopeToVehicleInventory = true; +force ace_refuel_hoseLength = 12; +force ace_refuel_progressDuration = 2; +force ace_refuel_rate = 1; +force ace_towing_addRopeToVehicleInventory = true; // ACE Magazine Repack -force force ace_magazinerepack_repackAnimation = true; -force force ace_magazinerepack_repackLoadedMagazines = true; -force force ace_magazinerepack_timePerAmmo = 1.5; -force force ace_magazinerepack_timePerBeltLink = 8; -force force ace_magazinerepack_timePerMagazine = 2; +force ace_magazinerepack_timePerAmmo = 1.5; +force ace_magazinerepack_timePerBeltLink = 8; +force ace_magazinerepack_timePerMagazine = 2; // ACE Map -force force ace_map_BFT_Enabled = false; -force force ace_map_BFT_HideAiGroups = false; -force force ace_map_BFT_Interval = 30; -force force ace_map_BFT_ShowPlayerNames = false; -force force ace_map_DefaultChannel = 1; -force force ace_map_mapGlow = true; -force force ace_map_mapIllumination = true; -force force ace_map_mapLimitZoom = false; -force force ace_map_mapShake = true; -force force ace_map_mapShowCursorCoordinates = false; -force force ace_markers_moveRestriction = 0; -force force ace_markers_timestampEnabled = true; -force force ace_markers_timestampFormat = "HH:MM"; -force force ace_markers_timestampHourFormat = 24; +force ace_map_BFT_Enabled = false; +force ace_map_BFT_HideAiGroups = false; +force ace_map_BFT_Interval = 30; +force ace_map_BFT_ShowPlayerNames = false; +force ace_map_DefaultChannel = 1; +force ace_map_mapGlow = true; +force ace_map_mapIllumination = true; +force ace_map_mapLimitZoom = false; +force ace_map_mapShake = true; +force ace_map_mapShowCursorCoordinates = false; force ace_markers_timestampTimezone = 0; -ace_markers_TimestampUTCMinutesOffset = 0; force ace_markers_timestampUTCOffset = 0; // ACE Map Gestures -force force ace_map_gestures_allowCurator = true; -force force ace_map_gestures_allowSpectator = true; -force force ace_map_gestures_briefingMode = 0; +ace_map_gestures_allowCurator = true; +ace_map_gestures_allowSpectator = true; +ace_map_gestures_briefingMode = 0; ace_map_gestures_defaultColor = [1,0.88,0,0.7]; ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; -force force ace_map_gestures_enabled = true; -force force ace_map_gestures_interval = 0.03; -force force ace_map_gestures_maxRange = 10; -force force ace_map_gestures_maxRangeCamera = 15; +force ace_map_gestures_enabled = true; +force ace_map_gestures_interval = 0.03; +force ace_map_gestures_maxRange = 10; +force ace_map_gestures_maxRangeCamera = 15; ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; -force force ace_map_gestures_onlyShowFriendlys = false; +force ace_map_gestures_onlyShowFriendlys = false; // ACE Map Tools ace_maptools_drawStraightLines = true; @@ -258,247 +208,195 @@ ace_maptools_plottingBoardAllowChannelDrawing = 1; ace_maptools_rotateModifierKey = 1; // ACE Medical -force force ace_medical_ai_enabledFor = 2; -force force ace_medical_ai_requireItems = 2; -force force ace_medical_AIDamageThreshold = 0; -force force ace_medical_bleedingCoefficient = 1; -force ace_medical_blood_bloodLifetime = 1800; +force ace_medical_ai_enabledFor = 2; +force ace_medical_ai_requireItems = 0; +force ace_medical_AIDamageThreshold = 1; +force ace_medical_bleedingCoefficient = 1; +force ace_medical_blood_bloodLifetime = 900; force ace_medical_blood_enabledFor = 2; -force ace_medical_blood_maxBloodObjects = 500; -force force ace_medical_deathChance = 1; -force force ace_medical_dropWeaponUnconsciousChance = 0; -force force ace_medical_enableVehicleCrashes = true; -force force ace_medical_engine_damagePassThroughEffect = 1; -force force ace_medical_fatalDamageSource = 0; -force force ace_medical_fractureChance = 0.3; -force force ace_medical_fractures = 2; -force force ace_medical_ivFlowRate = 1; +force ace_medical_blood_maxBloodObjects = 300; +force ace_medical_deathChance = 0.95; +force ace_medical_dropWeaponUnconsciousChance = 0; +force ace_medical_enableVehicleCrashes = true; +force ace_medical_engine_damagePassThroughEffect = 1; +force ace_medical_fatalDamageSource = 0; +force ace_medical_fractureChance = 0.3; +force ace_medical_fractures = 2; +force ace_medical_ivFlowRate = 1; force ace_medical_limbDamageThreshold = 5; -force force ace_medical_limping = 1; -force force ace_medical_painCoefficient = 1; -force force ace_medical_painUnconsciousChance = 0.1; -force force ace_medical_painUnconsciousThreshold = 0.5; -force force ace_medical_playerDamageThreshold = 1.5; -force force ace_medical_spontaneousWakeUpChance = 0.3; -force force ace_medical_spontaneousWakeUpEpinephrineBoost = 10; -force force ace_medical_statemachine_AIUnconsciousness = false; -force force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; -force force ace_medical_statemachine_cardiacArrestTime = 300; -force force ace_medical_statemachine_fatalInjuriesAI = 0; -force force ace_medical_statemachine_fatalInjuriesPlayer = 0; +force ace_medical_limping = 1; +force ace_medical_painCoefficient = 1; +force ace_medical_painUnconsciousChance = 0.1; +force ace_medical_painUnconsciousThreshold = 0.5; +force ace_medical_playerDamageThreshold = 1.5; +force ace_medical_spontaneousWakeUpChance = 0.1; +force ace_medical_spontaneousWakeUpEpinephrineBoost = 10; +force ace_medical_statemachine_AIUnconsciousness = true; +force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; +force ace_medical_statemachine_cardiacArrestTime = 300; +force ace_medical_statemachine_fatalInjuriesAI = 0; +force ace_medical_statemachine_fatalInjuriesPlayer = 0; force ace_medical_useLimbDamage = 0; force ace_medical_vitals_simulateSpO2 = true; // ACE Medical Interface -force force ace_medical_feedback_bloodVolumeEffectType = 0; -force force ace_medical_feedback_enableHUDIndicators = true; -force force ace_medical_feedback_painEffectType = 2; -ace_medical_gui_bloodLossColor_0 = [1,1,1,1]; -ace_medical_gui_bloodLossColor_1 = [1,0.94,0.48,1]; -ace_medical_gui_bloodLossColor_2 = [1,0.87,0.25,1]; -ace_medical_gui_bloodLossColor_3 = [1,0.79,0.17,1]; -ace_medical_gui_bloodLossColor_4 = [1,0.71,0.11,1]; -ace_medical_gui_bloodLossColor_5 = [1,0.62,0.05,1]; -ace_medical_gui_bloodLossColor_6 = [1,0.53,0.01,1]; -ace_medical_gui_bloodLossColor_7 = [1,0.42,0,1]; -ace_medical_gui_bloodLossColor_8 = [1,0.29,0,1]; -ace_medical_gui_bloodLossColor_9 = [1,0,0,1]; -ace_medical_gui_bodyPartOutlineColor = [1,1,1,1]; -ace_medical_gui_damageColor_0 = [1,1,1,1]; -ace_medical_gui_damageColor_1 = [0.52,0.73,1,1]; -ace_medical_gui_damageColor_2 = [0.38,0.68,1,1]; -ace_medical_gui_damageColor_3 = [0.37,0.6,1,1]; -ace_medical_gui_damageColor_4 = [0.35,0.53,1,1]; -ace_medical_gui_damageColor_5 = [0.33,0.45,1,1]; -ace_medical_gui_damageColor_6 = [0.3,0.37,1,1]; -ace_medical_gui_damageColor_7 = [0.25,0.29,1,1]; -ace_medical_gui_damageColor_8 = [0.18,0.18,1,1]; -ace_medical_gui_damageColor_9 = [0,0,1,1]; -force ace_medical_gui_enableActions = 0; -force ace_medical_gui_enableMedicalMenu = 1; -force ace_medical_gui_enableSelfActions = true; -force ace_medical_gui_interactionMenuShowTriage = 1; -force ace_medical_gui_maxDistance = 2.5; -force ace_medical_gui_openAfterTreatment = true; -ace_medical_gui_peekMedicalInfoReleaseDelay = 1; -ace_medical_gui_peekMedicalOnHit = false; -ace_medical_gui_peekMedicalOnHitDuration = 1; +force ace_medical_gui_maxDistance = 3; force ace_medical_gui_showBleeding = 2; force ace_medical_gui_showBloodlossEntry = true; force ace_medical_gui_showDamageEntry = true; -ace_medical_gui_tourniquetWarning = false; // ACE Medical Treatment -force force ace_medical_treatment_advancedBandages = 1; -force force ace_medical_treatment_advancedDiagnose = 2; -force force ace_medical_treatment_advancedMedication = true; -force force ace_medical_treatment_allowBodyBagUnconscious = false; -force force ace_medical_treatment_allowGraveDigging = 1; +force ace_medical_treatment_advancedBandages = 1; +force ace_medical_treatment_advancedDiagnose = 2; +force ace_medical_treatment_advancedMedication = true; +force ace_medical_treatment_allowBodyBagUnconscious = false; +force ace_medical_treatment_allowGraveDigging = 1; force ace_medical_treatment_allowLitterCreation = true; -force force ace_medical_treatment_allowSelfIV = 1; -force force ace_medical_treatment_allowSelfPAK = 0; -force force ace_medical_treatment_allowSelfStitch = 1; -force force ace_medical_treatment_allowSharedEquipment = 0; -force force ace_medical_treatment_bandageEffectiveness = 1; -force force ace_medical_treatment_bandageRollover = true; -force force ace_medical_treatment_clearTrauma = 1; -force force ace_medical_treatment_consumePAK = 1; -force force ace_medical_treatment_consumeSurgicalKit = 0; -force force ace_medical_treatment_convertItems = 0; -force force ace_medical_treatment_cprSuccessChanceMax = 0.45; -force force ace_medical_treatment_cprSuccessChanceMin = 0.35; -force force ace_medical_treatment_graveDiggingMarker = true; -force force ace_medical_treatment_holsterRequired = 3; +force ace_medical_treatment_allowSelfIV = 1; +force ace_medical_treatment_allowSelfPAK = 0; +force ace_medical_treatment_allowSelfStitch = 0; +force ace_medical_treatment_allowSharedEquipment = 0; +force ace_medical_treatment_bandageEffectiveness = 1; +ace_medical_treatment_bandageRollover = true; +force ace_medical_treatment_clearTrauma = 1; +force ace_medical_treatment_consumePAK = 0; +force ace_medical_treatment_consumeSurgicalKit = 0; +force ace_medical_treatment_convertItems = 0; +force ace_medical_treatment_cprSuccessChanceMax = 0.75; +force ace_medical_treatment_cprSuccessChanceMin = 0.25; +force ace_medical_treatment_graveDiggingMarker = true; +force ace_medical_treatment_holsterRequired = 2; force ace_medical_treatment_litterCleanupDelay = 600; force ace_medical_treatment_locationAdenosine = 0; -force force ace_medical_treatment_locationEpinephrine = 0; -force force ace_medical_treatment_locationIV = 0; +force ace_medical_treatment_locationEpinephrine = 0; +force ace_medical_treatment_locationIV = 0; force ace_medical_treatment_locationMorphine = 0; -force force ace_medical_treatment_locationPAK = 3; -force force ace_medical_treatment_locationsBoostTraining = true; +force ace_medical_treatment_locationPAK = 3; +force ace_medical_treatment_locationsBoostTraining = true; force ace_medical_treatment_locationSplint = 0; -force force ace_medical_treatment_locationSurgicalKit = 1; -force ace_medical_treatment_maxLitterObjects = 200; +force ace_medical_treatment_locationSurgicalKit = 3; +force ace_medical_treatment_maxLitterObjects = 500; force ace_medical_treatment_medicAdenosine = 0; -force force ace_medical_treatment_medicEpinephrine = 0; -force force ace_medical_treatment_medicIV = 1; +force ace_medical_treatment_medicEpinephrine = 0; +force ace_medical_treatment_medicIV = 1; force ace_medical_treatment_medicMorphine = 0; -force force ace_medical_treatment_medicPAK = 1; +force ace_medical_treatment_medicPAK = 1; force ace_medical_treatment_medicSplint = 0; -force force ace_medical_treatment_medicSurgicalKit = 1; +force ace_medical_treatment_medicSurgicalKit = 1; force ace_medical_treatment_numericalPulse = 1; -force force ace_medical_treatment_timeCoefficientPAK = 1; -force force ace_medical_treatment_treatmentTimeAutoinjector = 3; -force force ace_medical_treatment_treatmentTimeBodyBag = 15; +force ace_medical_treatment_timeCoefficientPAK = 1; +force ace_medical_treatment_treatmentTimeAutoinjector = 3; +force ace_medical_treatment_treatmentTimeBodyBag = 15; ace_medical_treatment_treatmentTimeCoeffZeus = 1; -force force ace_medical_treatment_treatmentTimeCPR = 15; -force force ace_medical_treatment_treatmentTimeGrave = 30; -force force ace_medical_treatment_treatmentTimeIV = 9.005; -force force ace_medical_treatment_treatmentTimeSplint = 7; -force force ace_medical_treatment_treatmentTimeTourniquet = 7; +force ace_medical_treatment_treatmentTimeCPR = 15; +force ace_medical_treatment_treatmentTimeGrave = 30; +force ace_medical_treatment_treatmentTimeIV = 9; +force ace_medical_treatment_treatmentTimeSplint = 7; +force ace_medical_treatment_treatmentTimeTourniquet = 7; force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 5; force ace_medical_treatment_treatmentTimeTrainedIV = 12; force ace_medical_treatment_treatmentTimeTrainedSplint = 7; force ace_medical_treatment_treatmentTimeTrainedTourniquet = 7; -force force ace_medical_treatment_woundReopenChance = 1; -force force ace_medical_treatment_woundStitchTime = 8; +force ace_medical_treatment_woundReopenChance = 1; +force ace_medical_treatment_woundStitchTime = 5; // ACE Name Tags force ace_nametags_ambientBrightnessAffectViewDist = 1; -ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; -ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; -ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; -ace_nametags_nametagColorMain = [1,1,1,1]; -ace_nametags_nametagColorRed = [1,0.67,0.67,1]; -ace_nametags_nametagColorYellow = [1,1,0.67,1]; force ace_nametags_playerNamesMaxAlpha = 0.8; -force ace_nametags_playerNamesViewDistance = 5; +force ace_nametags_playerNamesViewDistance = 10; force ace_nametags_showCursorTagForVehicles = true; -force ace_nametags_showNamesForAI = true; -force ace_nametags_showPlayerNames = 1; -force ace_nametags_showPlayerRanks = true; -force ace_nametags_showSoundWaves = 1; -force ace_nametags_showVehicleCrewInfo = true; -ace_nametags_tagSize = 2; // ACE Nightvision -force ace_nightvision_aimDownSightsBlur = 0.5; +force ace_nightvision_aimDownSightsBlur = 1; force ace_nightvision_disableNVGsWithSights = false; -force ace_nightvision_effectScaling = 0.5; -force ace_nightvision_fogScaling = 0.5; -force ace_nightvision_noiseScaling = 0.5; +force ace_nightvision_effectScaling = 1; +force ace_nightvision_fogScaling = 1; +force ace_nightvision_noiseScaling = 1; force ace_nightvision_shutterEffects = true; // ACE Overheating -force force ace_overheating_cookoffCoef = 3.25; -force force ace_overheating_coolingCoef = 1; -force force ace_overheating_displayTextOnJam = true; -force force ace_overheating_enabled = true; -force force ace_overheating_heatCoef = 0.75; -force force ace_overheating_jamChanceCoef = 0.5; -force force ace_overheating_overheatingDispersion = true; -force force ace_overheating_overheatingRateOfFire = true; -force ace_overheating_particleEffectsAndDispersionDistance = 3000; -ace_overheating_showParticleEffects = true; -ace_overheating_showParticleEffectsForEveryone = true; -force force ace_overheating_suppressorCoef = 1; -force force ace_overheating_unJamFailChance = 0.1; -force force ace_overheating_unJamOnreload = true; -force force ace_overheating_unJamOnSwapBarrel = true; +force ace_overheating_cookoffCoef = 1; +force ace_overheating_coolingCoef = 1; +force ace_overheating_enabled = true; +force ace_overheating_heatCoef = 1; +force ace_overheating_jamChanceCoef = 1; +force ace_overheating_overheatingDispersion = true; +force ace_overheating_overheatingRateOfFire = true; +force ace_overheating_suppressorCoef = 1; +force ace_overheating_unJamFailChance = 0.1; +force ace_overheating_unJamOnreload = false; +force ace_overheating_unJamOnSwapBarrel = true; // ACE Pointing -force force ace_finger_enabled = true; -ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; -force force ace_finger_indicatorForSelf = true; -force force ace_finger_maxRange = 20; -force force ace_finger_proximityScaling = true; -force force ace_finger_sizeCoef = 1; +force ace_finger_enabled = true; +ace_finger_indicatorForSelf = true; +force ace_finger_maxRange = 20; +force ace_finger_proximityScaling = true; +force ace_finger_sizeCoef = 1; // ACE Pylons -force force ace_pylons_enabledForZeus = true; -force force ace_pylons_enabledFromAmmoTrucks = true; -force force ace_pylons_rearmNewPylons = true; -force force ace_pylons_requireEngineer = false; -force force ace_pylons_requireToolkit = false; -force force ace_pylons_searchDistance = 25.25; -force force ace_pylons_timePerPylon = 5; +force ace_pylons_enabledForZeus = true; +force ace_pylons_enabledFromAmmoTrucks = true; +force ace_pylons_rearmNewPylons = true; +force ace_pylons_requireEngineer = false; +force ace_pylons_requireToolkit = false; +force ace_pylons_searchDistance = 25; +force ace_pylons_timePerPylon = 5; // ACE Quick Mount -force force ace_quickmount_distance = 3; -force force ace_quickmount_enabled = true; -force force ace_quickmount_enableMenu = 3; -force force ace_quickmount_priority = 0; -force force ace_quickmount_speed = 18; +force ace_quickmount_distance = 3; +force ace_quickmount_enabled = true; +ace_quickmount_enableMenu = 3; +ace_quickmount_priority = 0; +force ace_quickmount_speed = 18; // ACE Repair -force force ace_repair_addSpareParts = true; -force force ace_repair_autoShutOffEngineWhenStartingRepair = false; -force force ace_repair_consumeItem_toolKit = 0; -force force ace_repair_displayTextOnRepair = true; -force force ace_repair_enabled = true; -force force ace_repair_engineerSetting_fullRepair = 1; -force force ace_repair_engineerSetting_repair = 1; -force force ace_repair_engineerSetting_wheel = 0; -force force ace_repair_fullRepairLocation = 3; -force force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"]; -force force ace_repair_locationsBoostTraining = true; -force force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"]; -force force ace_repair_miscRepairTime = 15; -force force ace_repair_patchWheelEnabled = 0; -force force ace_repair_patchWheelLocation = ["ground","vehicle"]; -force force ace_repair_patchWheelMaximumRepair = 0.3; -force force ace_repair_patchWheelRequiredItems = []; -force force ace_repair_patchWheelTime = 5; -force force ace_repair_repairDamageThreshold = 0.6; -force force ace_repair_repairDamageThreshold_engineer = 0.4; -force force ace_repair_timeCoefficientFullRepair = 1.5; -force force ace_repair_wheelChangeTime = 10; -force force ace_repair_wheelRepairRequiredItems = []; +force ace_repair_addSpareParts = true; +force ace_repair_autoShutOffEngineWhenStartingRepair = false; +force ace_repair_consumeItem_toolKit = 0; +force ace_repair_enabled = true; +force ace_repair_engineerSetting_fullRepair = 2; +force ace_repair_engineerSetting_repair = 1; +force ace_repair_engineerSetting_wheel = 0; +force ace_repair_fullRepairLocation = 2; +force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"]; +force ace_repair_locationsBoostTraining = false; +force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"]; +force ace_repair_miscRepairTime = 15; +force ace_repair_patchWheelEnabled = 0; +force ace_repair_patchWheelLocation = ["ground","vehicle"]; +force ace_repair_patchWheelMaximumRepair = 0.3; +force ace_repair_patchWheelRequiredItems = ["ace_repair_anyToolKit"]; +force ace_repair_patchWheelTime = 5; +force ace_repair_repairDamageThreshold = 0.6; +force ace_repair_repairDamageThreshold_engineer = 0.4; +force ace_repair_timeCoefficientFullRepair = 1.5; +force ace_repair_wheelChangeTime = 10; +force ace_repair_wheelRepairRequiredItems = []; // ACE Respawn force ace_respawn_removeDeadBodiesDisconnected = true; force ace_respawn_savePreDeathGear = false; // ACE Scopes -force force ace_scopes_correctZeroing = true; -force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true; -force force ace_scopes_defaultZeroRange = 100; -force force ace_scopes_enabled = true; -force force ace_scopes_forceUseOfAdjustmentTurrets = true; -ace_scopes_inScopeAdjustment = false; -force force ace_scopes_overwriteZeroRange = true; -force force ace_scopes_simplifiedZeroing = true; +force ace_scopes_correctZeroing = true; +force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true; +force ace_scopes_defaultZeroRange = 100; +force ace_scopes_enabled = true; +force ace_scopes_forceUseOfAdjustmentTurrets = true; +force ace_scopes_overwriteZeroRange = false; +force ace_scopes_simplifiedZeroing = false; ace_scopes_useLegacyUI = false; -force force ace_scopes_zeroReferenceBarometricPressure = 1013.25; -force force ace_scopes_zeroReferenceHumidity = 0; -force force ace_scopes_zeroReferenceTemperature = 15; +force ace_scopes_zeroReferenceBarometricPressure = 1013.25; +force ace_scopes_zeroReferenceHumidity = 0; +force ace_scopes_zeroReferenceTemperature = 15; // ACE Sitting -force force acex_sitting_enable = true; +force acex_sitting_enable = true; // ACE Spectator force ace_spectator_enableAI = false; -force ace_spectator_maxFollowDistance = 5; +ace_spectator_maxFollowDistance = 5; force ace_spectator_restrictModes = 0; force ace_spectator_restrictVisions = 0; @@ -512,96 +410,117 @@ force ace_switchunits_switchToIndependent = false; force ace_switchunits_switchToWest = false; // ACE Trenches -force force ace_trenches_bigEnvelopeDigDuration = 60; -force force ace_trenches_bigEnvelopeRemoveDuration = 20; -force force ace_trenches_smallEnvelopeDigDuration = 45; -force force ace_trenches_smallEnvelopeRemoveDuration = 15; +force ace_trenches_bigEnvelopeDigDuration = 30; +force ace_trenches_bigEnvelopeRemoveDuration = 15; +force ace_trenches_smallEnvelopeDigDuration = 20; +force ace_trenches_smallEnvelopeRemoveDuration = 12; // ACE Uncategorized -force force ace_fastroping_autoAddFRIES = true; -force force ace_fastroping_requireRopeItems = true; -ace_flags_enableCarrying = true; -ace_flags_enablePlacing = true; +force ace_fastroping_autoAddFRIES = true; +force ace_fastroping_requireRopeItems = false; force ace_gunbag_swapGunbagEnabled = true; force ace_hitreactions_minDamageToTrigger = 0.1; force ace_hitreactions_weaponDropChanceArmHitAI = 0; force ace_hitreactions_weaponDropChanceArmHitPlayer = 0; -ace_inventory_inventoryDisplaySize = 0; -force force ace_laser_dispersionCount = 2; -force force ace_laser_showLaserOnMap = 3; -force force ace_marker_flags_placeAnywhere = true; -force force ace_microdagr_mapDataAvailable = 2; -force force ace_microdagr_waypointPrecision = 3; -force force ace_noradio_enabled = true; -force ace_optionsmenu_showNewsOnMainMenu = true; +force ace_laser_dispersionCount = 2; +force ace_laser_showLaserOnMap = 1; +force ace_marker_flags_placeAnywhere = false; +force ace_microdagr_mapDataAvailable = 2; +force ace_microdagr_waypointPrecision = 3; +force ace_noradio_enabled = true; +ace_optionsmenu_showNewsOnMainMenu = false; force ace_overpressure_backblastDistanceCoefficient = 1; force ace_overpressure_overpressureDistanceCoefficient = 1; -force force ace_parachute_failureChance = 0.05; -force force ace_parachute_hideAltimeter = false; -force ace_tagging_quickTag = 1; +force ace_parachute_failureChance = 0; + +// ACE User Interface +force ace_ui_allowSelectiveUI = true; +ace_ui_ammoCount = false; +ace_ui_ammoType = true; +ace_ui_commandMenu = true; +force ace_ui_enableSpeedIndicator = true; +ace_ui_firingMode = true; +ace_ui_groupBar = true; +ace_ui_gunnerAmmoCount = true; +ace_ui_gunnerAmmoType = true; +ace_ui_gunnerFiringMode = true; +ace_ui_gunnerLaunchableCount = true; +ace_ui_gunnerLaunchableName = true; +ace_ui_gunnerMagCount = true; +ace_ui_gunnerWeaponLowerInfoBackground = true; +ace_ui_gunnerWeaponName = true; +ace_ui_gunnerWeaponNameBackground = true; +ace_ui_gunnerZeroing = true; +ace_ui_hideDefaultActionIcon = false; +ace_ui_magCount = true; +ace_ui_soldierVehicleWeaponInfo = true; +ace_ui_staminaBar = true; +ace_ui_stance = true; +ace_ui_throwableCount = true; +ace_ui_throwableName = true; +ace_ui_vehicleAltitude = true; +ace_ui_vehicleCompass = true; +ace_ui_vehicleDamage = true; +ace_ui_vehicleFuelBar = true; +ace_ui_vehicleInfoBackground = true; +ace_ui_vehicleName = true; +ace_ui_vehicleNameBackground = true; +ace_ui_vehicleRadar = true; +ace_ui_vehicleSpeed = true; +ace_ui_weaponLowerInfoBackground = true; +ace_ui_weaponName = true; +ace_ui_weaponNameBackground = true; +ace_ui_zeroing = true; // ACE Vehicle Lock -force force ace_vehiclelock_defaultLockpickStrength = 10; -force force ace_vehiclelock_lockVehicleInventory = true; -force force ace_vehiclelock_vehicleStartingLockState = -1; +force ace_vehiclelock_defaultLockpickStrength = 10; +force ace_vehiclelock_lockVehicleInventory = false; +force ace_vehiclelock_vehicleStartingLockState = -1; // ACE Vehicles force ace_novehicleclanlogo_enabled = false; -force ace_vehicles_hideEjectAction = false; -force ace_vehicles_keepEngineRunning = true; -force force ace_vehicles_speedLimiterStep = 5; -force force ace_viewports_enabled = true; +ace_vehicles_hideEjectAction = true; +force ace_vehicles_keepEngineRunning = false; +ace_vehicles_speedLimiterStep = 5; +force ace_viewports_enabled = true; // ACE View Distance Limiter force ace_viewdistance_enabled = true; -force force ace_viewdistance_limitViewDistance = 12000; -ace_viewdistance_objectViewDistanceCoeff = 6; -ace_viewdistance_viewDistanceAirVehicle = 0; -ace_viewdistance_viewDistanceLandVehicle = 0; -ace_viewdistance_viewDistanceOnFoot = 0; +force ace_viewdistance_limitViewDistance = 12000; // ACE View Restriction -force force acex_viewrestriction_mode = 0; -force force acex_viewrestriction_modeSelectiveAir = 0; -force force acex_viewrestriction_modeSelectiveFoot = 0; -force force acex_viewrestriction_modeSelectiveLand = 0; -force force acex_viewrestriction_modeSelectiveSea = 0; -force force acex_viewrestriction_preserveView = false; - -// ACE Volume -acex_volume_enabled = false; -acex_volume_fadeDelay = 1; -acex_volume_lowerInVehicles = true; -acex_volume_reduction = 5; -acex_volume_remindIfLowered = false; -acex_volume_showNotification = true; +force acex_viewrestriction_mode = 0; +force acex_viewrestriction_modeSelectiveAir = 0; +force acex_viewrestriction_modeSelectiveFoot = 0; +force acex_viewrestriction_modeSelectiveLand = 0; +force acex_viewrestriction_modeSelectiveSea = 0; // ACE Weapons -force ace_common_persistentLaserEnabled = true; -force force ace_reload_displayText = true; -force force ace_reload_showCheckAmmoSelf = true; +ace_common_persistentLaserEnabled = false; +ace_reload_displayText = true; +ace_reload_showCheckAmmoSelf = false; ace_reloadlaunchers_displayStatusText = true; -force ace_weaponselect_displayText = true; +ace_weaponselect_displayText = true; // ACE Weather -force force ace_weather_enabled = true; -force force ace_weather_showCheckAirTemperature = true; -force force ace_weather_updateInterval = 60; -force force ace_weather_windSimulation = true; +force ace_weather_enabled = true; +ace_weather_showCheckAirTemperature = true; +force ace_weather_updateInterval = 60; +force ace_weather_windSimulation = true; // ACE Wind Deflection -force force ace_winddeflection_enabled = true; -force force ace_winddeflection_simulationInterval = 0.05; -force force ace_winddeflection_vehicleEnabled = true; +force ace_winddeflection_enabled = true; +force ace_winddeflection_simulationInterval = 0.05; +force ace_winddeflection_vehicleEnabled = true; // ACE Zeus -force force ace_zeus_autoAddObjects = true; -force force ace_zeus_canCreateZeus = 0; -force force ace_zeus_radioOrdnance = false; -force force ace_zeus_remoteWind = false; -force force ace_zeus_revealMines = 0; -force force ace_zeus_zeusAscension = false; -force force ace_zeus_zeusBird = true; +force ace_zeus_autoAddObjects = true; +force ace_zeus_canCreateZeus = 2; +force ace_zeus_radioOrdnance = false; +force ace_zeus_remoteWind = false; +force ace_zeus_revealMines = 0; +force ace_zeus_zeusAscension = false; +force ace_zeus_zeusBird = false; // ACRE2 acre_sys_core_automaticAntennaDirection = false; @@ -623,9 +542,9 @@ force acre_sys_radio_defaultRadio = "ACRE_PRC343"; force acre_sys_signal_signalModel = 2; // ACRE2 Gestures -acre_sys_gestures_enabled = true; +force acre_sys_gestures_enabled = true; force acre_sys_gestures_showConnectorRopes = true; -acre_sys_gestures_stopADS = false; +force acre_sys_gestures_stopADS = false; // ACRE2 UI acre_sys_godmode_rxNotification = true;