Medical settings fix up to enable stitching, toned down overheating, disabled new armor changes that might be causing bruises instead of bullet holes, fixed enemies being too smart sometimes

This commit is contained in:
Samuele Lorefice
2025-08-02 17:43:13 +02:00
parent de6af39460
commit eb966627e3

View File

@@ -211,6 +211,7 @@ ace_maptools_rotateModifierKey = 1;
force ace_medical_ai_enabledFor = 2; force ace_medical_ai_enabledFor = 2;
force ace_medical_ai_requireItems = 0; force ace_medical_ai_requireItems = 0;
force ace_medical_AIDamageThreshold = 1; force ace_medical_AIDamageThreshold = 1;
force ace_medical_alternateArmorPenetration = false;
force ace_medical_bleedingCoefficient = 1; force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 900; force ace_medical_blood_bloodLifetime = 900;
force ace_medical_blood_enabledFor = 2; force ace_medical_blood_enabledFor = 2;
@@ -246,7 +247,7 @@ force ace_medical_gui_showBloodlossEntry = true;
force ace_medical_gui_showDamageEntry = true; force ace_medical_gui_showDamageEntry = true;
// ACE Medical Treatment // ACE Medical Treatment
force ace_medical_treatment_advancedBandages = 1; force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = 2; force ace_medical_treatment_advancedDiagnose = 2;
force ace_medical_treatment_advancedMedication = true; force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowBodyBagUnconscious = false; force ace_medical_treatment_allowBodyBagUnconscious = false;
@@ -254,7 +255,7 @@ force ace_medical_treatment_allowGraveDigging = 1;
force ace_medical_treatment_allowLitterCreation = true; force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1; force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 0; force ace_medical_treatment_allowSelfPAK = 0;
force ace_medical_treatment_allowSelfStitch = 0; force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0; force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_bandageEffectiveness = 1; force ace_medical_treatment_bandageEffectiveness = 1;
ace_medical_treatment_bandageRollover = true; ace_medical_treatment_bandageRollover = true;
@@ -274,7 +275,7 @@ force ace_medical_treatment_locationMorphine = 0;
force ace_medical_treatment_locationPAK = 3; force ace_medical_treatment_locationPAK = 3;
force ace_medical_treatment_locationsBoostTraining = true; force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSplint = 0; force ace_medical_treatment_locationSplint = 0;
force ace_medical_treatment_locationSurgicalKit = 3; force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500; force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicAdenosine = 0; force ace_medical_treatment_medicAdenosine = 0;
force ace_medical_treatment_medicEpinephrine = 0; force ace_medical_treatment_medicEpinephrine = 0;
@@ -285,18 +286,18 @@ force ace_medical_treatment_medicSplint = 0;
force ace_medical_treatment_medicSurgicalKit = 1; force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_numericalPulse = 1; force ace_medical_treatment_numericalPulse = 1;
force ace_medical_treatment_timeCoefficientPAK = 1; force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_treatmentTimeAutoinjector = 3; force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force ace_medical_treatment_treatmentTimeBodyBag = 15; force ace_medical_treatment_treatmentTimeBodyBag = 15;
ace_medical_treatment_treatmentTimeCoeffZeus = 1; ace_medical_treatment_treatmentTimeCoeffZeus = 1;
force ace_medical_treatment_treatmentTimeCPR = 15; force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeGrave = 30; force ace_medical_treatment_treatmentTimeGrave = 30;
force ace_medical_treatment_treatmentTimeIV = 9; force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 7; force ace_medical_treatment_treatmentTimeSplint = 7;
force ace_medical_treatment_treatmentTimeTourniquet = 7; force ace_medical_treatment_treatmentTimeTourniquet = 7;
force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 5; force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 3;
force ace_medical_treatment_treatmentTimeTrainedIV = 12; force ace_medical_treatment_treatmentTimeTrainedIV = 9;
force ace_medical_treatment_treatmentTimeTrainedSplint = 7; force ace_medical_treatment_treatmentTimeTrainedSplint = 5;
force ace_medical_treatment_treatmentTimeTrainedTourniquet = 7; force ace_medical_treatment_treatmentTimeTrainedTourniquet = 5;
force ace_medical_treatment_woundReopenChance = 1; force ace_medical_treatment_woundReopenChance = 1;
force ace_medical_treatment_woundStitchTime = 5; force ace_medical_treatment_woundStitchTime = 5;
@@ -315,8 +316,8 @@ force ace_nightvision_noiseScaling = 1;
force ace_nightvision_shutterEffects = true; force ace_nightvision_shutterEffects = true;
// ACE Overheating // ACE Overheating
force ace_overheating_cookoffCoef = 1; force ace_overheating_cookoffCoef = 1.5;
force ace_overheating_coolingCoef = 1; force ace_overheating_coolingCoef = 1.25;
force ace_overheating_enabled = true; force ace_overheating_enabled = true;
force ace_overheating_heatCoef = 1; force ace_overheating_heatCoef = 1;
force ace_overheating_jamChanceCoef = 1; force ace_overheating_jamChanceCoef = 1;
@@ -578,7 +579,7 @@ force CF_BAI_subskills_maximum_aimingShake = 0.7;
force CF_BAI_subskills_maximum_aimingSpeed = 0.7; force CF_BAI_subskills_maximum_aimingSpeed = 0.7;
force CF_BAI_subskills_maximum_commanding = 0.95; force CF_BAI_subskills_maximum_commanding = 0.95;
force CF_BAI_subskills_maximum_courage = 0.9; force CF_BAI_subskills_maximum_courage = 0.9;
force CF_BAI_subskills_maximum_general = 1; force CF_BAI_subskills_maximum_general = 0.5;
force CF_BAI_subskills_maximum_reloadSpeed = 0.65; force CF_BAI_subskills_maximum_reloadSpeed = 0.65;
force CF_BAI_subskills_maximum_spotDistance = 0.75; force CF_BAI_subskills_maximum_spotDistance = 0.75;
force CF_BAI_subskills_maximum_spotTime = 0.7; force CF_BAI_subskills_maximum_spotTime = 0.7;