From ebab8df1889beda5482404b41ce00ee6c8973dfe Mon Sep 17 00:00:00 2001 From: Samuele Lorefice Date: Thu, 23 Jul 2026 17:02:41 +0200 Subject: [PATCH] Patched medicals --- cba_settings.sqf | 72 ++++++++++++++++++++++++------------------------ 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/cba_settings.sqf b/cba_settings.sqf index 89c3141..da5ac79 100644 --- a/cba_settings.sqf +++ b/cba_settings.sqf @@ -16,9 +16,9 @@ force force ace_advanced_fatigue_recoveryFactor = 1.5; force force ace_advanced_fatigue_terrainGradientFactor = 1; // ACE Advanced Missile Guidance -force ace_missileguidance_chaffEffectivenessCoef = 1; -force ace_missileguidance_flareAngleCoef = 1; -force ace_missileguidance_flareEffectivenessCoef = 1; +force force ace_missileguidance_chaffEffectivenessCoef = 1; +force force ace_missileguidance_flareAngleCoef = 1; +force force ace_missileguidance_flareEffectivenessCoef = 1; // ACE Advanced Throwing force force ace_advanced_throwing_enabled = true; @@ -34,11 +34,11 @@ force force ace_vehicle_damage_enableCarDamage = true; force force ace_vehicle_damage_enabled = true; // ACE AI -force force ace_ai_assignNVG = true; +force ace_ai_assignNVG = true; // ACE Arsenal force ace_arsenal_allowDefaultLoadouts = true; -force force ace_arsenal_allowSharedLoadouts = true; +force ace_arsenal_allowSharedLoadouts = true; ace_arsenal_camInverted = false; ace_arsenal_defaultToFavorites = false; force ace_arsenal_enableIdentityTabs = true; @@ -54,7 +54,7 @@ ace_arsenal_showUnavailableItems = 0; // ACE Artillery force ace_artillerytables_advancedCorrections = false; force ace_artillerytables_disableArtilleryComputer = false; -force ace_mk6mortar_airResistanceEnabled = false; +force force ace_mk6mortar_airResistanceEnabled = false; force ace_mk6mortar_allowCompass = true; force ace_mk6mortar_allowComputerRangefinder = true; force ace_mk6mortar_useAmmoHandling = false; @@ -290,36 +290,36 @@ ace_maptools_plottingBoardAllowChannelDrawing = 1; ace_maptools_rotateModifierKey = 1; // ACE Medical -force ace_medical_ai_enabledFor = 2; -force ace_medical_ai_requireItems = 0; -force ace_medical_AIDamageThreshold = 1; -force ace_medical_alternateArmorPenetration = false; -force ace_medical_bleedingCoefficient = 1; -force ace_medical_blood_bloodLifetime = 900; -force ace_medical_blood_enabledFor = 2; -force ace_medical_blood_maxBloodObjects = 300; -force ace_medical_deathChance = 0.95; -force ace_medical_dropWeaponUnconsciousChance = 0; -force ace_medical_enableVehicleCrashes = true; -force ace_medical_fatalDamageSource = 0; -force ace_medical_fractureChance = 0.3; -force ace_medical_fractures = 2; -force ace_medical_ivFlowRate = 1; -force ace_medical_limbDamageThreshold = 5; -force ace_medical_limping = 1; -force ace_medical_painCoefficient = 1; -force ace_medical_painUnconsciousChance = 0.1; -force ace_medical_painUnconsciousThreshold = 0.5; -force ace_medical_playerDamageThreshold = 1.5; -force ace_medical_spontaneousWakeUpChance = 0.1; -force ace_medical_spontaneousWakeUpEpinephrineBoost = 10; -force ace_medical_statemachine_AIUnconsciousness = true; -force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; -force ace_medical_statemachine_cardiacArrestTime = 300; -force ace_medical_statemachine_fatalInjuriesAI = 0; -force ace_medical_statemachine_fatalInjuriesPlayer = 0; -force ace_medical_useLimbDamage = 0; -force ace_medical_vitals_simulateSpO2 = true; +force force ace_medical_ai_enabledFor = 2; +force force ace_medical_ai_requireItems = 0; +force force ace_medical_AIDamageThreshold = 0.5; +force force ace_medical_alternateArmorPenetration = false; +force force ace_medical_bleedingCoefficient = 1; +force force ace_medical_blood_bloodLifetime = 900; +force force ace_medical_blood_enabledFor = 2; +force force ace_medical_blood_maxBloodObjects = 300; +force force ace_medical_deathChance = 0.95; +force force ace_medical_dropWeaponUnconsciousChance = 0; +force force ace_medical_enableVehicleCrashes = true; +force force ace_medical_fatalDamageSource = 0; +force force ace_medical_fractureChance = 0.3; +force force ace_medical_fractures = 2; +force force ace_medical_ivFlowRate = 1; +force force ace_medical_limbDamageThreshold = 3; +force force ace_medical_limping = 1; +force force ace_medical_painCoefficient = 1; +force force ace_medical_painUnconsciousChance = 0.1; +force force ace_medical_painUnconsciousThreshold = 0.5; +force force ace_medical_playerDamageThreshold = 1.5; +force force ace_medical_spontaneousWakeUpChance = 0.1; +force force ace_medical_spontaneousWakeUpEpinephrineBoost = 10; +force force ace_medical_statemachine_AIUnconsciousness = true; +force force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true; +force force ace_medical_statemachine_cardiacArrestTime = 300; +force force ace_medical_statemachine_fatalInjuriesAI = 0; +force force ace_medical_statemachine_fatalInjuriesPlayer = 0; +force force ace_medical_useLimbDamage = 1; +force force ace_medical_vitals_simulateSpO2 = true; ace_medical_windowOnWakeUp = 1; // ACE Medical Interface