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@@ -211,6 +211,7 @@ ace_maptools_rotateModifierKey = 1;
force ace_medical_ai_enabledFor = 2; force ace_medical_ai_enabledFor = 2;
force ace_medical_ai_requireItems = 0; force ace_medical_ai_requireItems = 0;
force ace_medical_AIDamageThreshold = 1; force ace_medical_AIDamageThreshold = 1;
force ace_medical_alternateArmorPenetration = false;
force ace_medical_bleedingCoefficient = 1; force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 900; force ace_medical_blood_bloodLifetime = 900;
force ace_medical_blood_enabledFor = 2; force ace_medical_blood_enabledFor = 2;
@@ -246,7 +247,7 @@ force ace_medical_gui_showBloodlossEntry = true;
force ace_medical_gui_showDamageEntry = true; force ace_medical_gui_showDamageEntry = true;
// ACE Medical Treatment // ACE Medical Treatment
force ace_medical_treatment_advancedBandages = 1; force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = 2; force ace_medical_treatment_advancedDiagnose = 2;
force ace_medical_treatment_advancedMedication = true; force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowBodyBagUnconscious = false; force ace_medical_treatment_allowBodyBagUnconscious = false;
@@ -254,10 +255,10 @@ force ace_medical_treatment_allowGraveDigging = 1;
force ace_medical_treatment_allowLitterCreation = true; force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1; force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 0; force ace_medical_treatment_allowSelfPAK = 0;
force ace_medical_treatment_allowSelfStitch = 0; force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0; force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_bandageEffectiveness = 1; force ace_medical_treatment_bandageEffectiveness = 1;
ace_medical_treatment_bandageRollover = true; force ace_medical_treatment_bandageRollover = true;
force ace_medical_treatment_clearTrauma = 1; force ace_medical_treatment_clearTrauma = 1;
force ace_medical_treatment_consumePAK = 0; force ace_medical_treatment_consumePAK = 0;
force ace_medical_treatment_consumeSurgicalKit = 0; force ace_medical_treatment_consumeSurgicalKit = 0;
@@ -274,7 +275,7 @@ force ace_medical_treatment_locationMorphine = 0;
force ace_medical_treatment_locationPAK = 3; force ace_medical_treatment_locationPAK = 3;
force ace_medical_treatment_locationsBoostTraining = true; force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSplint = 0; force ace_medical_treatment_locationSplint = 0;
force ace_medical_treatment_locationSurgicalKit = 3; force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500; force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicAdenosine = 0; force ace_medical_treatment_medicAdenosine = 0;
force ace_medical_treatment_medicEpinephrine = 0; force ace_medical_treatment_medicEpinephrine = 0;
@@ -285,18 +286,18 @@ force ace_medical_treatment_medicSplint = 0;
force ace_medical_treatment_medicSurgicalKit = 1; force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_numericalPulse = 1; force ace_medical_treatment_numericalPulse = 1;
force ace_medical_treatment_timeCoefficientPAK = 1; force ace_medical_treatment_timeCoefficientPAK = 1;
force ace_medical_treatment_treatmentTimeAutoinjector = 3; force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force ace_medical_treatment_treatmentTimeBodyBag = 15; force ace_medical_treatment_treatmentTimeBodyBag = 15;
ace_medical_treatment_treatmentTimeCoeffZeus = 1; ace_medical_treatment_treatmentTimeCoeffZeus = 1;
force ace_medical_treatment_treatmentTimeCPR = 15; force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeGrave = 30; force ace_medical_treatment_treatmentTimeGrave = 30;
force ace_medical_treatment_treatmentTimeIV = 9; force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 7; force ace_medical_treatment_treatmentTimeSplint = 7;
force ace_medical_treatment_treatmentTimeTourniquet = 7; force ace_medical_treatment_treatmentTimeTourniquet = 7;
force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 5; force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 3;
force ace_medical_treatment_treatmentTimeTrainedIV = 12; force ace_medical_treatment_treatmentTimeTrainedIV = 9;
force ace_medical_treatment_treatmentTimeTrainedSplint = 7; force ace_medical_treatment_treatmentTimeTrainedSplint = 5;
force ace_medical_treatment_treatmentTimeTrainedTourniquet = 7; force ace_medical_treatment_treatmentTimeTrainedTourniquet = 5;
force ace_medical_treatment_woundReopenChance = 1; force ace_medical_treatment_woundReopenChance = 1;
force ace_medical_treatment_woundStitchTime = 5; force ace_medical_treatment_woundStitchTime = 5;
@@ -315,8 +316,8 @@ force ace_nightvision_noiseScaling = 1;
force ace_nightvision_shutterEffects = true; force ace_nightvision_shutterEffects = true;
// ACE Overheating // ACE Overheating
force ace_overheating_cookoffCoef = 1; force ace_overheating_cookoffCoef = 1.5;
force ace_overheating_coolingCoef = 1; force ace_overheating_coolingCoef = 1.25;
force ace_overheating_enabled = true; force ace_overheating_enabled = true;
force ace_overheating_heatCoef = 1; force ace_overheating_heatCoef = 1;
force ace_overheating_jamChanceCoef = 1; force ace_overheating_jamChanceCoef = 1;
@@ -385,7 +386,7 @@ force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true; force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true; force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = false; force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false; ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false; ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_zeroReferenceHumidity = 0;
@@ -515,7 +516,7 @@ force ace_winddeflection_vehicleEnabled = true;
// ACE Zeus // ACE Zeus
force ace_zeus_autoAddObjects = true; force ace_zeus_autoAddObjects = true;
force ace_zeus_canCreateZeus = 2; force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false; force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false; force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0; force ace_zeus_revealMines = 0;
@@ -573,21 +574,21 @@ acre_sys_zeus_zeusCommunicateViaCamera = true;
acre_sys_zeus_zeusDefaultVoiceSource = false; acre_sys_zeus_zeusDefaultVoiceSource = false;
// CF_BAI // CF_BAI
force CF_BAI_subskills_maximum_aimingAccuracy = 0; force CF_BAI_subskills_maximum_aimingAccuracy = 0.75;
force CF_BAI_subskills_maximum_aimingShake = 0; force CF_BAI_subskills_maximum_aimingShake = 0.7;
force CF_BAI_subskills_maximum_aimingSpeed = 0; force CF_BAI_subskills_maximum_aimingSpeed = 0.7;
force CF_BAI_subskills_maximum_commanding = 0; force CF_BAI_subskills_maximum_commanding = 0.95;
force CF_BAI_subskills_maximum_courage = 0; force CF_BAI_subskills_maximum_courage = 0.9;
force CF_BAI_subskills_maximum_general = 0; force CF_BAI_subskills_maximum_general = 0.5;
force CF_BAI_subskills_maximum_reloadSpeed = 0; force CF_BAI_subskills_maximum_reloadSpeed = 0.65;
force CF_BAI_subskills_maximum_spotDistance = 0; force CF_BAI_subskills_maximum_spotDistance = 0.75;
force CF_BAI_subskills_maximum_spotTime = 0; force CF_BAI_subskills_maximum_spotTime = 0.7;
force CF_BAI_subskills_minimum_aimingAccuracy = 0.41; force CF_BAI_subskills_minimum_aimingAccuracy = 0.4;
force CF_BAI_subskills_minimum_aimingShake = 0.5; force CF_BAI_subskills_minimum_aimingShake = 0.5;
force CF_BAI_subskills_minimum_aimingSpeed = 0.5; force CF_BAI_subskills_minimum_aimingSpeed = 0.5;
force CF_BAI_subskills_minimum_commanding = 0.5; force CF_BAI_subskills_minimum_commanding = 0.5;
force CF_BAI_subskills_minimum_courage = 0.5; force CF_BAI_subskills_minimum_courage = 0.5;
force CF_BAI_subskills_minimum_general = 1; force CF_BAI_subskills_minimum_general = 0.25;
force CF_BAI_subskills_minimum_reloadSpeed = 0.5; force CF_BAI_subskills_minimum_reloadSpeed = 0.5;
force CF_BAI_subskills_minimum_spotDistance = 0.35; force CF_BAI_subskills_minimum_spotDistance = 0.35;
force CF_BAI_subskills_minimum_spotTime = 0.5; force CF_BAI_subskills_minimum_spotTime = 0.5;
@@ -599,58 +600,58 @@ force CF_BAI_subskills_terrain_range = 25;
// CF_BAI_boost // CF_BAI_boost
force CF_BAI_boost_bulletsToMaxBoost = 5; force CF_BAI_boost_bulletsToMaxBoost = 5;
force CF_BAI_boost_disableBoost = false; force CF_BAI_boost_disableBoost = false;
force CF_BAI_boost_maxBoost = 1.1; force CF_BAI_boost_maxBoost = 1.25;
force CF_BAI_boost_minimumShotDistance = 300; force CF_BAI_boost_minimumShotDistance = 300;
force CF_BAI_boost_minimumShotInterval = 2; force CF_BAI_boost_minimumShotInterval = 2;
force CF_BAI_boost_targetChangeSleepTime = 0.1; force CF_BAI_boost_targetChangeSleepTime = 0.2;
force CF_BAI_boost_toleranceRange = 50; force CF_BAI_boost_toleranceRange = 50;
// CF_BAI_death // CF_BAI_death
force CF_BAI_death_deathMessageDelay = 10; force CF_BAI_death_deathMessageDelay = 10;
force CF_BAI_death_disableDeath = false; force CF_BAI_death_disableDeath = true;
force CF_BAI_death_messageHint = true; force CF_BAI_death_messageHint = true;
force CF_BAI_death_messageSideChat = true; force CF_BAI_death_messageSideChat = true;
force CF_BAI_death_messageSystemChat = false; force CF_BAI_death_messageSystemChat = false;
// CF_BAI_detect // CF_BAI_detect
force CF_BAI_detect_aiplayervision_max_distance = 1200; force CF_BAI_detect_aiplayervision_max_distance = 600;
force CF_BAI_detect_aivision_aware_chance = 0.9; force CF_BAI_detect_aivision_aware_chance = 0.75;
force CF_BAI_detect_aivision_aware_knowledge = 1; force CF_BAI_detect_aivision_aware_knowledge = 0.85;
force CF_BAI_detect_aivision_careless_chance = 0.5; force CF_BAI_detect_aivision_careless_chance = 0.25;
force CF_BAI_detect_aivision_careless_knowledge = 0.5; force CF_BAI_detect_aivision_careless_knowledge = 0.33;
force CF_BAI_detect_aivision_combat_chance = 1; force CF_BAI_detect_aivision_combat_chance = 0.9;
force CF_BAI_detect_aivision_combat_knowledge = 1; force CF_BAI_detect_aivision_combat_knowledge = 0.9;
force CF_BAI_detect_aivision_nobino_chance = 0.75; force CF_BAI_detect_aivision_nobino_chance = 0.75;
force CF_BAI_detect_aivision_nobino_knowledge = 0.75; force CF_BAI_detect_aivision_nobino_knowledge = 0.7;
force CF_BAI_detect_aivision_nooptics_chance = 0.5; force CF_BAI_detect_aivision_nooptics_chance = 0.5;
force CF_BAI_detect_aivision_nooptics_knowledge = 0.5; force CF_BAI_detect_aivision_nooptics_knowledge = 0.5;
force CF_BAI_detect_aivision_nooptics_range = 400; force CF_BAI_detect_aivision_nooptics_range = 400;
force CF_BAI_detect_aivision_nvg_percentage = 0.25; force CF_BAI_detect_aivision_nvg_percentage = 0.15;
force CF_BAI_detect_aivision_optics_range = 1500; force CF_BAI_detect_aivision_optics_range = 600;
force CF_BAI_detect_aivision_safe_chance = 0.75; force CF_BAI_detect_aivision_safe_chance = 0.5;
force CF_BAI_detect_aivision_safe_knowledge = 1; force CF_BAI_detect_aivision_safe_knowledge = 0.4;
force CF_BAI_detect_aivision_stealth_chance = 0.75; force CF_BAI_detect_aivision_stealth_chance = 0.75;
force CF_BAI_detect_aivision_stealth_knowledge = 0.75; force CF_BAI_detect_aivision_stealth_knowledge = 0.6;
force CF_BAI_detect_disableDetect = false; force CF_BAI_detect_disableDetect = false;
force CF_BAI_detect_environmentConiditions_fog = 0.9; force CF_BAI_detect_environmentConiditions_fog = 0.2;
force CF_BAI_detect_environmentConiditions_nightTime = 0.5; force CF_BAI_detect_environmentConiditions_nightTime = 0.33;
force CF_BAI_detect_environmentConiditions_rain = 0.2; force CF_BAI_detect_environmentConiditions_rain = 0.8;
force CF_BAI_detect_overall_visibility_multiplier = 1; force CF_BAI_detect_overall_visibility_multiplier = 1;
force CF_BAI_detect_playerVisibility_crouch_chance = 0.5; force CF_BAI_detect_playerVisibility_crouch_chance = 0.65;
force CF_BAI_detect_playerVisibility_crouch_knowledge = 1; force CF_BAI_detect_playerVisibility_crouch_knowledge = 0.85;
force CF_BAI_detect_playerVisibility_movement = 0.5; force CF_BAI_detect_playerVisibility_movement = 0.85;
force CF_BAI_detect_playerVisibility_movement_knowledge = 1; force CF_BAI_detect_playerVisibility_movement_knowledge = 0.25;
force CF_BAI_detect_playerVisibility_prone_chance = 0.1; force CF_BAI_detect_playerVisibility_prone_chance = 0.1;
force CF_BAI_detect_playerVisibility_prone_knowledge = 1; force CF_BAI_detect_playerVisibility_prone_knowledge = 0.3;
force CF_BAI_detect_playerVisibility_standing_chance = 1; force CF_BAI_detect_playerVisibility_standing_chance = 0.9;
force CF_BAI_detect_playerVisibility_standing_knowledge = 1; force CF_BAI_detect_playerVisibility_standing_knowledge = 0.9;
force CF_BAI_detect_playerVisibility_terrain_count = 4; force CF_BAI_detect_playerVisibility_terrain_count = 4;
// CF_BAI_suppression // CF_BAI_suppression
force CF_BAI_suppression_aimingAccuracy = 0.2; force CF_BAI_suppression_aimingAccuracy = 0.2;
force CF_BAI_suppression_aimingShake = 0.2; force CF_BAI_suppression_aimingShake = 0.2;
force CF_BAI_suppression_aimingSpeed = 0.2; force CF_BAI_suppression_aimingSpeed = 0.2;
force CF_BAI_suppression_bulletImpact = 0.1; force CF_BAI_suppression_bulletImpact = 0.25;
force CF_BAI_suppression_commanding = 0.2; force CF_BAI_suppression_commanding = 0.2;
force CF_BAI_suppression_courage = 0.2; force CF_BAI_suppression_courage = 0.2;
force CF_BAI_suppression_decay = 0.03; force CF_BAI_suppression_decay = 0.03;
@@ -697,7 +698,7 @@ force SFSM_captiveAutoDeath = -1;
force SFSM_captureAbuseProb = 0.5; force SFSM_captureAbuseProb = 0.5;
force SFSM_captureExecProb = 0.25; force SFSM_captureExecProb = 0.25;
force SFSM_captureExplosive = "grenade"; force SFSM_captureExplosive = "grenade";
force SFSM_captureTargets = "Everyone"; force SFSM_captureTargets = "ai";
force SFSM_cptrAbuseProbPlr = 1; force SFSM_cptrAbuseProbPlr = 1;
force SFSM_cptrExecProbPlr = 0.25; force SFSM_cptrExecProbPlr = 0.25;
force SFSM_cptrPlrEscProb = 0.5; force SFSM_cptrPlrEscProb = 0.5;
@@ -763,11 +764,11 @@ force SFSM_sprintSpeed = 1.2;
force SFSM_stayCoverPosTime = 20; force SFSM_stayCoverPosTime = 20;
// DCO soldier FSM | Overrun // DCO soldier FSM | Overrun
force SFSM_allowPanic = true; force SFSM_allowPanic = false;
force SFSM_allowSurrender = true; force SFSM_allowSurrender = false;
force SFSM_overRun = true; force SFSM_overRun = true;
force SFSM_overRunDistance = 40; force SFSM_overRunDistance = 40;
force SFSM_playerSquadOverRun = true; force SFSM_playerSquadOverRun = false;
// DCO soldier FSM | Player Options // DCO soldier FSM | Player Options
force SFSM_autoStanceAction = true; force SFSM_autoStanceAction = true;