Compare commits
5 Commits
83f45ffd67
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
ed843ae9db | ||
|
|
eb966627e3 | ||
|
|
de6af39460 | ||
|
|
43f805f1bb | ||
|
|
c945bc1a8c |
113
cba_settings.sqf
113
cba_settings.sqf
@@ -211,6 +211,7 @@ ace_maptools_rotateModifierKey = 1;
|
||||
force ace_medical_ai_enabledFor = 2;
|
||||
force ace_medical_ai_requireItems = 0;
|
||||
force ace_medical_AIDamageThreshold = 1;
|
||||
force ace_medical_alternateArmorPenetration = false;
|
||||
force ace_medical_bleedingCoefficient = 1;
|
||||
force ace_medical_blood_bloodLifetime = 900;
|
||||
force ace_medical_blood_enabledFor = 2;
|
||||
@@ -246,7 +247,7 @@ force ace_medical_gui_showBloodlossEntry = true;
|
||||
force ace_medical_gui_showDamageEntry = true;
|
||||
|
||||
// ACE Medical Treatment
|
||||
force ace_medical_treatment_advancedBandages = 1;
|
||||
force ace_medical_treatment_advancedBandages = 2;
|
||||
force ace_medical_treatment_advancedDiagnose = 2;
|
||||
force ace_medical_treatment_advancedMedication = true;
|
||||
force ace_medical_treatment_allowBodyBagUnconscious = false;
|
||||
@@ -254,10 +255,10 @@ force ace_medical_treatment_allowGraveDigging = 1;
|
||||
force ace_medical_treatment_allowLitterCreation = true;
|
||||
force ace_medical_treatment_allowSelfIV = 1;
|
||||
force ace_medical_treatment_allowSelfPAK = 0;
|
||||
force ace_medical_treatment_allowSelfStitch = 0;
|
||||
force ace_medical_treatment_allowSelfStitch = 1;
|
||||
force ace_medical_treatment_allowSharedEquipment = 0;
|
||||
force ace_medical_treatment_bandageEffectiveness = 1;
|
||||
ace_medical_treatment_bandageRollover = true;
|
||||
force ace_medical_treatment_bandageRollover = true;
|
||||
force ace_medical_treatment_clearTrauma = 1;
|
||||
force ace_medical_treatment_consumePAK = 0;
|
||||
force ace_medical_treatment_consumeSurgicalKit = 0;
|
||||
@@ -274,7 +275,7 @@ force ace_medical_treatment_locationMorphine = 0;
|
||||
force ace_medical_treatment_locationPAK = 3;
|
||||
force ace_medical_treatment_locationsBoostTraining = true;
|
||||
force ace_medical_treatment_locationSplint = 0;
|
||||
force ace_medical_treatment_locationSurgicalKit = 3;
|
||||
force ace_medical_treatment_locationSurgicalKit = 0;
|
||||
force ace_medical_treatment_maxLitterObjects = 500;
|
||||
force ace_medical_treatment_medicAdenosine = 0;
|
||||
force ace_medical_treatment_medicEpinephrine = 0;
|
||||
@@ -285,18 +286,18 @@ force ace_medical_treatment_medicSplint = 0;
|
||||
force ace_medical_treatment_medicSurgicalKit = 1;
|
||||
force ace_medical_treatment_numericalPulse = 1;
|
||||
force ace_medical_treatment_timeCoefficientPAK = 1;
|
||||
force ace_medical_treatment_treatmentTimeAutoinjector = 3;
|
||||
force ace_medical_treatment_treatmentTimeAutoinjector = 5;
|
||||
force ace_medical_treatment_treatmentTimeBodyBag = 15;
|
||||
ace_medical_treatment_treatmentTimeCoeffZeus = 1;
|
||||
force ace_medical_treatment_treatmentTimeCPR = 15;
|
||||
force ace_medical_treatment_treatmentTimeGrave = 30;
|
||||
force ace_medical_treatment_treatmentTimeIV = 9;
|
||||
force ace_medical_treatment_treatmentTimeIV = 12;
|
||||
force ace_medical_treatment_treatmentTimeSplint = 7;
|
||||
force ace_medical_treatment_treatmentTimeTourniquet = 7;
|
||||
force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 5;
|
||||
force ace_medical_treatment_treatmentTimeTrainedIV = 12;
|
||||
force ace_medical_treatment_treatmentTimeTrainedSplint = 7;
|
||||
force ace_medical_treatment_treatmentTimeTrainedTourniquet = 7;
|
||||
force ace_medical_treatment_treatmentTimeTrainedAutoinjector = 3;
|
||||
force ace_medical_treatment_treatmentTimeTrainedIV = 9;
|
||||
force ace_medical_treatment_treatmentTimeTrainedSplint = 5;
|
||||
force ace_medical_treatment_treatmentTimeTrainedTourniquet = 5;
|
||||
force ace_medical_treatment_woundReopenChance = 1;
|
||||
force ace_medical_treatment_woundStitchTime = 5;
|
||||
|
||||
@@ -315,8 +316,8 @@ force ace_nightvision_noiseScaling = 1;
|
||||
force ace_nightvision_shutterEffects = true;
|
||||
|
||||
// ACE Overheating
|
||||
force ace_overheating_cookoffCoef = 1;
|
||||
force ace_overheating_coolingCoef = 1;
|
||||
force ace_overheating_cookoffCoef = 1.5;
|
||||
force ace_overheating_coolingCoef = 1.25;
|
||||
force ace_overheating_enabled = true;
|
||||
force ace_overheating_heatCoef = 1;
|
||||
force ace_overheating_jamChanceCoef = 1;
|
||||
@@ -385,7 +386,7 @@ force ace_scopes_defaultZeroRange = 100;
|
||||
force ace_scopes_enabled = true;
|
||||
force ace_scopes_forceUseOfAdjustmentTurrets = true;
|
||||
force ace_scopes_overwriteZeroRange = false;
|
||||
force ace_scopes_simplifiedZeroing = false;
|
||||
ace_scopes_simplifiedZeroing = false;
|
||||
ace_scopes_useLegacyUI = false;
|
||||
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
|
||||
force ace_scopes_zeroReferenceHumidity = 0;
|
||||
@@ -515,7 +516,7 @@ force ace_winddeflection_vehicleEnabled = true;
|
||||
|
||||
// ACE Zeus
|
||||
force ace_zeus_autoAddObjects = true;
|
||||
force ace_zeus_canCreateZeus = 2;
|
||||
force ace_zeus_canCreateZeus = 0;
|
||||
force ace_zeus_radioOrdnance = false;
|
||||
force ace_zeus_remoteWind = false;
|
||||
force ace_zeus_revealMines = 0;
|
||||
@@ -573,21 +574,21 @@ acre_sys_zeus_zeusCommunicateViaCamera = true;
|
||||
acre_sys_zeus_zeusDefaultVoiceSource = false;
|
||||
|
||||
// CF_BAI
|
||||
force CF_BAI_subskills_maximum_aimingAccuracy = 0;
|
||||
force CF_BAI_subskills_maximum_aimingShake = 0;
|
||||
force CF_BAI_subskills_maximum_aimingSpeed = 0;
|
||||
force CF_BAI_subskills_maximum_commanding = 0;
|
||||
force CF_BAI_subskills_maximum_courage = 0;
|
||||
force CF_BAI_subskills_maximum_general = 0;
|
||||
force CF_BAI_subskills_maximum_reloadSpeed = 0;
|
||||
force CF_BAI_subskills_maximum_spotDistance = 0;
|
||||
force CF_BAI_subskills_maximum_spotTime = 0;
|
||||
force CF_BAI_subskills_minimum_aimingAccuracy = 0.41;
|
||||
force CF_BAI_subskills_maximum_aimingAccuracy = 0.75;
|
||||
force CF_BAI_subskills_maximum_aimingShake = 0.7;
|
||||
force CF_BAI_subskills_maximum_aimingSpeed = 0.7;
|
||||
force CF_BAI_subskills_maximum_commanding = 0.95;
|
||||
force CF_BAI_subskills_maximum_courage = 0.9;
|
||||
force CF_BAI_subskills_maximum_general = 0.5;
|
||||
force CF_BAI_subskills_maximum_reloadSpeed = 0.65;
|
||||
force CF_BAI_subskills_maximum_spotDistance = 0.75;
|
||||
force CF_BAI_subskills_maximum_spotTime = 0.7;
|
||||
force CF_BAI_subskills_minimum_aimingAccuracy = 0.4;
|
||||
force CF_BAI_subskills_minimum_aimingShake = 0.5;
|
||||
force CF_BAI_subskills_minimum_aimingSpeed = 0.5;
|
||||
force CF_BAI_subskills_minimum_commanding = 0.5;
|
||||
force CF_BAI_subskills_minimum_courage = 0.5;
|
||||
force CF_BAI_subskills_minimum_general = 1;
|
||||
force CF_BAI_subskills_minimum_general = 0.25;
|
||||
force CF_BAI_subskills_minimum_reloadSpeed = 0.5;
|
||||
force CF_BAI_subskills_minimum_spotDistance = 0.35;
|
||||
force CF_BAI_subskills_minimum_spotTime = 0.5;
|
||||
@@ -599,58 +600,58 @@ force CF_BAI_subskills_terrain_range = 25;
|
||||
// CF_BAI_boost
|
||||
force CF_BAI_boost_bulletsToMaxBoost = 5;
|
||||
force CF_BAI_boost_disableBoost = false;
|
||||
force CF_BAI_boost_maxBoost = 1.1;
|
||||
force CF_BAI_boost_maxBoost = 1.25;
|
||||
force CF_BAI_boost_minimumShotDistance = 300;
|
||||
force CF_BAI_boost_minimumShotInterval = 2;
|
||||
force CF_BAI_boost_targetChangeSleepTime = 0.1;
|
||||
force CF_BAI_boost_targetChangeSleepTime = 0.2;
|
||||
force CF_BAI_boost_toleranceRange = 50;
|
||||
|
||||
// CF_BAI_death
|
||||
force CF_BAI_death_deathMessageDelay = 10;
|
||||
force CF_BAI_death_disableDeath = false;
|
||||
force CF_BAI_death_disableDeath = true;
|
||||
force CF_BAI_death_messageHint = true;
|
||||
force CF_BAI_death_messageSideChat = true;
|
||||
force CF_BAI_death_messageSystemChat = false;
|
||||
|
||||
// CF_BAI_detect
|
||||
force CF_BAI_detect_aiplayervision_max_distance = 1200;
|
||||
force CF_BAI_detect_aivision_aware_chance = 0.9;
|
||||
force CF_BAI_detect_aivision_aware_knowledge = 1;
|
||||
force CF_BAI_detect_aivision_careless_chance = 0.5;
|
||||
force CF_BAI_detect_aivision_careless_knowledge = 0.5;
|
||||
force CF_BAI_detect_aivision_combat_chance = 1;
|
||||
force CF_BAI_detect_aivision_combat_knowledge = 1;
|
||||
force CF_BAI_detect_aiplayervision_max_distance = 600;
|
||||
force CF_BAI_detect_aivision_aware_chance = 0.75;
|
||||
force CF_BAI_detect_aivision_aware_knowledge = 0.85;
|
||||
force CF_BAI_detect_aivision_careless_chance = 0.25;
|
||||
force CF_BAI_detect_aivision_careless_knowledge = 0.33;
|
||||
force CF_BAI_detect_aivision_combat_chance = 0.9;
|
||||
force CF_BAI_detect_aivision_combat_knowledge = 0.9;
|
||||
force CF_BAI_detect_aivision_nobino_chance = 0.75;
|
||||
force CF_BAI_detect_aivision_nobino_knowledge = 0.75;
|
||||
force CF_BAI_detect_aivision_nobino_knowledge = 0.7;
|
||||
force CF_BAI_detect_aivision_nooptics_chance = 0.5;
|
||||
force CF_BAI_detect_aivision_nooptics_knowledge = 0.5;
|
||||
force CF_BAI_detect_aivision_nooptics_range = 400;
|
||||
force CF_BAI_detect_aivision_nvg_percentage = 0.25;
|
||||
force CF_BAI_detect_aivision_optics_range = 1500;
|
||||
force CF_BAI_detect_aivision_safe_chance = 0.75;
|
||||
force CF_BAI_detect_aivision_safe_knowledge = 1;
|
||||
force CF_BAI_detect_aivision_nvg_percentage = 0.15;
|
||||
force CF_BAI_detect_aivision_optics_range = 600;
|
||||
force CF_BAI_detect_aivision_safe_chance = 0.5;
|
||||
force CF_BAI_detect_aivision_safe_knowledge = 0.4;
|
||||
force CF_BAI_detect_aivision_stealth_chance = 0.75;
|
||||
force CF_BAI_detect_aivision_stealth_knowledge = 0.75;
|
||||
force CF_BAI_detect_aivision_stealth_knowledge = 0.6;
|
||||
force CF_BAI_detect_disableDetect = false;
|
||||
force CF_BAI_detect_environmentConiditions_fog = 0.9;
|
||||
force CF_BAI_detect_environmentConiditions_nightTime = 0.5;
|
||||
force CF_BAI_detect_environmentConiditions_rain = 0.2;
|
||||
force CF_BAI_detect_environmentConiditions_fog = 0.2;
|
||||
force CF_BAI_detect_environmentConiditions_nightTime = 0.33;
|
||||
force CF_BAI_detect_environmentConiditions_rain = 0.8;
|
||||
force CF_BAI_detect_overall_visibility_multiplier = 1;
|
||||
force CF_BAI_detect_playerVisibility_crouch_chance = 0.5;
|
||||
force CF_BAI_detect_playerVisibility_crouch_knowledge = 1;
|
||||
force CF_BAI_detect_playerVisibility_movement = 0.5;
|
||||
force CF_BAI_detect_playerVisibility_movement_knowledge = 1;
|
||||
force CF_BAI_detect_playerVisibility_crouch_chance = 0.65;
|
||||
force CF_BAI_detect_playerVisibility_crouch_knowledge = 0.85;
|
||||
force CF_BAI_detect_playerVisibility_movement = 0.85;
|
||||
force CF_BAI_detect_playerVisibility_movement_knowledge = 0.25;
|
||||
force CF_BAI_detect_playerVisibility_prone_chance = 0.1;
|
||||
force CF_BAI_detect_playerVisibility_prone_knowledge = 1;
|
||||
force CF_BAI_detect_playerVisibility_standing_chance = 1;
|
||||
force CF_BAI_detect_playerVisibility_standing_knowledge = 1;
|
||||
force CF_BAI_detect_playerVisibility_prone_knowledge = 0.3;
|
||||
force CF_BAI_detect_playerVisibility_standing_chance = 0.9;
|
||||
force CF_BAI_detect_playerVisibility_standing_knowledge = 0.9;
|
||||
force CF_BAI_detect_playerVisibility_terrain_count = 4;
|
||||
|
||||
// CF_BAI_suppression
|
||||
force CF_BAI_suppression_aimingAccuracy = 0.2;
|
||||
force CF_BAI_suppression_aimingShake = 0.2;
|
||||
force CF_BAI_suppression_aimingSpeed = 0.2;
|
||||
force CF_BAI_suppression_bulletImpact = 0.1;
|
||||
force CF_BAI_suppression_bulletImpact = 0.25;
|
||||
force CF_BAI_suppression_commanding = 0.2;
|
||||
force CF_BAI_suppression_courage = 0.2;
|
||||
force CF_BAI_suppression_decay = 0.03;
|
||||
@@ -697,7 +698,7 @@ force SFSM_captiveAutoDeath = -1;
|
||||
force SFSM_captureAbuseProb = 0.5;
|
||||
force SFSM_captureExecProb = 0.25;
|
||||
force SFSM_captureExplosive = "grenade";
|
||||
force SFSM_captureTargets = "Everyone";
|
||||
force SFSM_captureTargets = "ai";
|
||||
force SFSM_cptrAbuseProbPlr = 1;
|
||||
force SFSM_cptrExecProbPlr = 0.25;
|
||||
force SFSM_cptrPlrEscProb = 0.5;
|
||||
@@ -763,11 +764,11 @@ force SFSM_sprintSpeed = 1.2;
|
||||
force SFSM_stayCoverPosTime = 20;
|
||||
|
||||
// DCO soldier FSM | Overrun
|
||||
force SFSM_allowPanic = true;
|
||||
force SFSM_allowSurrender = true;
|
||||
force SFSM_allowPanic = false;
|
||||
force SFSM_allowSurrender = false;
|
||||
force SFSM_overRun = true;
|
||||
force SFSM_overRunDistance = 40;
|
||||
force SFSM_playerSquadOverRun = true;
|
||||
force SFSM_playerSquadOverRun = false;
|
||||
|
||||
// DCO soldier FSM | Player Options
|
||||
force SFSM_autoStanceAction = true;
|
||||
|
||||
Reference in New Issue
Block a user