defaultPreset = Custom; // Parameters that affect difficulty and which are shared among presets myArmorCoef = 1.7; groupArmorCoef = 1.7; // Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines. // They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely. fadeDistanceStart = 40.0; fadeDistanceSpan = 10.0; recoilCoef = 1; visionAidCoef = 0.8; divingLimitMultiplier = 1.0; // Multiplier to limit capacity of lungs for soldiers. animSpeedCoef = 0; cancelThreshold = 0; // Threshold used for interrupting action. showCadetHints = 0; // (0 = disabled, 1 = enabled; see `cadetMode` command) showCadetWP = 0; // (0 = disabled, 1 = enabled) class Custom { displayName = "$STR_Difficulty_Custom"; // Name of the difficulty preset. optionDescription = "Fottutissima custom difficulty caricata!"; // Description optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture levelAI = "Custom"; // Level of AI skill // All options of the Custom preset are set by the engine. The values in config class Options { // Simulation reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 0; // Tactical Ping (0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 0; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 0; // Score table (0 = disabled, 1 = enabled) deathMessages = 0; // Killed by (0 = disabled, 1 = enabled) vonID = 0; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68 mapContentFriendly = 0; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentEnemy = 0; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentMines = 0; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68 autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled) }; };