- Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation - Regenerated all files
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@@ -13,6 +13,7 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(665, "NodeShaderVertexColor")]
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public struct NodeShaderVertexColor {
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[DNAFieldAttribute(0, "char", "layer_name[64]", 1)]
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public char[] layer_name = new System.Char[64];
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