Generated new code and added initial data handling
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@@ -53,6 +53,27 @@ namespace BlendFile.DNA {
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public float act_influence;
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[DNAFieldAttribute(18, "uchar", "_pad2[4]", 1)]
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public byte[] _pad2 = new System.Byte[4];
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public AnimData() {
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this.ptr_action = default;
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this.slot_handle = default;
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this.slot_name = default;
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this._pad0 = default;
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this.ptr_tmpact = default;
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this.tmp_slot_handle = default;
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this.tmp_slot_name = default;
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this._pad1 = default;
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this.nla_tracks = default;
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this.ptr_act_track = default;
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this.ptr_actstrip = default;
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this.drivers = default;
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this.overrides = default;
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this.ptr_ptr_driver_array = default;
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this.flag = default;
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this.act_blendmode = default;
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this.act_extendmode = default;
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this.act_influence = default;
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this._pad2 = default;
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}
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public AnimData(
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bAction ptr_action,
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int slot_handle,
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