Generated new code and added initial data handling
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@@ -63,6 +63,32 @@ namespace BlendFile.DNA {
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public char[] edge_weight_name = new System.Char[64];
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[DNAFieldAttribute(23, "char", "vertex_weight_name[64]", 1)]
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public char[] vertex_weight_name = new System.Char[64];
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public BevelModifierData() {
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this.modifier = default;
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this.value = default;
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this.res = default;
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this.flags = default;
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this.val_flags = default;
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this.profile_type = default;
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this.lim_flags = default;
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this.e_flags = default;
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this.mat = default;
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this.edge_flags = default;
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this.face_str_mode = default;
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this.miter_inner = default;
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this.miter_outer = default;
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this.vmesh_method = default;
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this.affect_type = default;
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this._pad = default;
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this.profile = default;
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this.bevel_angle = default;
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this.spread = default;
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this.defgrp_name = default;
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this._pad1 = default;
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this.ptr_custom_profile = default;
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this.edge_weight_name = default;
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this.vertex_weight_name = default;
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}
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public BevelModifierData(
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ModifierData modifier,
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float value,
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