Generated new code and added initial data handling
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@@ -25,6 +25,13 @@ namespace BlendFile.DNA {
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public float[] wander = new System.Single[3];
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[DNAFieldAttribute(4, "char", "_pad0[4]", 1)]
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public char[] _pad0 = new System.Char[4];
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public BoidParticle() {
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this.ptr_ground = default;
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this.data = default;
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this.gravity = default;
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this.wander = default;
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this._pad0 = default;
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}
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public BoidParticle(Object ptr_ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) {
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this.ptr_ground = ptr_ground;
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this.data = data;
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