Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -121,6 +121,61 @@ namespace BlendFile.DNA {
public Bone ptr_bbone_next;
[DNAFieldAttribute(52, "Bone_Runtime", "runtime", 16)]
public Bone_Runtime runtime;
public Bone() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_prop = default;
this.ptr_parent = default;
this.childbase = default;
this.name = default;
this.roll = default;
this.head = default;
this.tail = default;
this.bone_mat = default;
this.flag = default;
this._pad1 = default;
this.color = default;
this.inherit_scale_mode = default;
this._pad = default;
this.arm_head = default;
this.arm_tail = default;
this.arm_mat = default;
this.arm_roll = default;
this.dist = default;
this.weight = default;
this.xwidth = default;
this.length = default;
this.zwidth = default;
this.rad_head = default;
this.rad_tail = default;
this.roll1 = default;
this.roll2 = default;
this.curveInX = default;
this.curveInY = default;
this.curveOutX = default;
this.curveOutY = default;
this.ease1 = default;
this.ease2 = default;
this.scaleIn = default;
this.scale_in_y = default;
this.scaleOut = default;
this.scale_out_y = default;
this.scale_in = default;
this.scale_out = default;
this.size = default;
this.layer = default;
this.segments = default;
this.bbone_mapping_mode = default;
this._pad2 = default;
this.bbone_prev_type = default;
this.bbone_next_type = default;
this.bbone_flag = default;
this.bbone_prev_flag = default;
this.bbone_next_flag = default;
this.ptr_bbone_prev = default;
this.ptr_bbone_next = default;
this.runtime = default;
}
public Bone(
Bone ptr_next,
Bone ptr_prev,