Generated new code and added initial data handling
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@@ -101,6 +101,51 @@ namespace BlendFile.DNA {
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public CameraStereoSettings stereo;
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[DNAFieldAttribute(42, "Camera_Runtime", "runtime", 216)]
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public Camera_Runtime runtime;
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public Camera() {
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this.id = default;
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this.ptr_adt = default;
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this.type = default;
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this.dtx = default;
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this.flag = default;
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this.passepartalpha = default;
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this.clipsta = default;
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this.clipend = default;
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this.lens = default;
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this.ortho_scale = default;
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this.drawsize = default;
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this.sensor_x = default;
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this.sensor_y = default;
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this.shiftx = default;
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this.shifty = default;
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this.YF_dofdist = default;
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this.sensor_fit = default;
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this.panorama_type = default;
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this._pad = default;
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this.fisheye_fov = default;
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this.fisheye_lens = default;
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this.latitude_min = default;
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this.latitude_max = default;
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this.longitude_min = default;
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this.longitude_max = default;
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this.fisheye_polynomial_k0 = default;
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this.fisheye_polynomial_k1 = default;
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this.fisheye_polynomial_k2 = default;
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this.fisheye_polynomial_k3 = default;
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this.fisheye_polynomial_k4 = default;
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this.central_cylindrical_range_u_min = default;
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this.central_cylindrical_range_u_max = default;
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this.central_cylindrical_range_v_min = default;
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this.central_cylindrical_range_v_max = default;
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this.central_cylindrical_radius = default;
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this._pad2 = default;
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this.ptr_ipo = default;
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this.ptr_dof_ob = default;
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this.gpu_dof = default;
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this.dof = default;
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this.bg_images = default;
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this.stereo = default;
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this.runtime = default;
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}
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public Camera(
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ID id,
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AnimData ptr_adt,
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