Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -155,6 +155,78 @@ namespace BlendFile.DNA {
public float max_internal_compression;
[DNAFieldAttribute(69, "char", "_pad0[4]", 1)]
public char[] _pad0 = new System.Char[4];
public ClothSimSettings() {
this.ptr_cache = default;
this.mingoal = default;
this.Cdis = default;
this.Cvi = default;
this.gravity = default;
this.dt = default;
this.mass = default;
this.structural = default;
this.shear = default;
this.bending = default;
this.max_bend = default;
this.max_struct = default;
this.max_shear = default;
this.max_sewing = default;
this.avg_spring_len = default;
this.timescale = default;
this.time_scale = default;
this.maxgoal = default;
this.eff_force_scale = default;
this.eff_wind_scale = default;
this.sim_time_old = default;
this.defgoal = default;
this.goalspring = default;
this.goalfrict = default;
this.velocity_smooth = default;
this.density_target = default;
this.density_strength = default;
this.collider_friction = default;
this.vel_damping = default;
this.shrink_min = default;
this.shrink_max = default;
this.uniform_pressure_force = default;
this.target_volume = default;
this.pressure_factor = default;
this.fluid_density = default;
this.vgroup_pressure = default;
this._pad7 = default;
this.bending_damping = default;
this.voxel_cell_size = default;
this.stepsPerFrame = default;
this.flags = default;
this.preroll = default;
this.maxspringlen = default;
this.solver_type = default;
this.vgroup_bend = default;
this.vgroup_mass = default;
this.vgroup_struct = default;
this.vgroup_shrink = default;
this.shapekey_rest = default;
this.presets = default;
this.reset = default;
this.ptr_effector_weights = default;
this.bending_model = default;
this.vgroup_shear = default;
this.tension = default;
this.compression = default;
this.max_tension = default;
this.max_compression = default;
this.tension_damp = default;
this.compression_damp = default;
this.shear_damp = default;
this.internal_spring_max_length = default;
this.internal_spring_max_diversion = default;
this.vgroup_intern = default;
this._pad1 = default;
this.internal_tension = default;
this.internal_compression = default;
this.max_internal_tension = default;
this.max_internal_compression = default;
this._pad0 = default;
}
public ClothSimSettings(
LinkNode ptr_cache,
float mingoal,