Generated new code and added initial data handling
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@@ -31,6 +31,16 @@ namespace BlendFile.DNA {
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public ColorizeShaderFxData() {
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this.shaderfx = default;
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this.mode = default;
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this.low_color = default;
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this.high_color = default;
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this.factor = default;
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this.flag = default;
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this._pad = default;
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this.runtime = default;
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}
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public ColorizeShaderFxData(ShaderFxData shaderfx, int mode, float[] low_color, float[] high_color, float factor, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.mode = mode;
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