Generated new code and added initial data handling
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@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
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public short flag;
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[DNAFieldAttribute(14, "char", "_pad2[6]", 1)]
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public char[] _pad2 = new System.Char[6];
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public DisplaceModifierData() {
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this.modifier = default;
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this.ptr_texture = default;
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this.ptr_map_object = default;
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this.map_bone = default;
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this.uvlayer_name = default;
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this._pad1 = default;
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this.uvlayer_tmp = default;
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this.texmapping = default;
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this.strength = default;
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this.direction = default;
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this.defgrp_name = default;
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this.midlevel = default;
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this.space = default;
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this.flag = default;
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this._pad2 = default;
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}
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public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
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this.modifier = modifier;
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this.ptr_texture = ptr_texture;
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