Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
public short flag;
[DNAFieldAttribute(14, "char", "_pad2[6]", 1)]
public char[] _pad2 = new System.Char[6];
public DisplaceModifierData() {
this.modifier = default;
this.ptr_texture = default;
this.ptr_map_object = default;
this.map_bone = default;
this.uvlayer_name = default;
this._pad1 = default;
this.uvlayer_tmp = default;
this.texmapping = default;
this.strength = default;
this.direction = default;
this.defgrp_name = default;
this.midlevel = default;
this.space = default;
this.flag = default;
this._pad2 = default;
}
public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;