Generated new code and added initial data handling
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@@ -59,6 +59,30 @@ namespace BlendFile.DNA {
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public float max_velocity;
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[DNAFieldAttribute(21, "float", "smudge_strength", 4)]
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public float smudge_strength;
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public DynamicPaintBrushSettings() {
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this.ptr_pmd = default;
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this.ptr_psys = default;
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this.flags = default;
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this.collision = default;
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this.r = default;
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this.g = default;
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this.b = default;
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this.alpha = default;
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this.wetness = default;
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this.particle_radius = default;
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this.particle_smooth = default;
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this.paint_distance = default;
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this.ptr_paint_ramp = default;
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this.ptr_vel_ramp = default;
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this.proximity_falloff = default;
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this.wave_type = default;
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this.ray_dir = default;
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this._pad = default;
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this.wave_factor = default;
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this.wave_clamp = default;
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this.max_velocity = default;
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this.smudge_strength = default;
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}
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public DynamicPaintBrushSettings(
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DynamicPaintModifierData ptr_pmd,
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ParticleSystem ptr_psys,
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