Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -109,6 +109,55 @@ namespace BlendFile.DNA {
public char[] output_name = new System.Char[68];
[DNAFieldAttribute(46, "char", "output_name2[68]", 1)]
public char[] output_name2 = new System.Char[68];
public DynamicPaintSurface() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_canvas = default;
this.ptr_data = default;
this.ptr_brush_group = default;
this.ptr_effector_weights = default;
this.ptr_pointcache = default;
this.ptcaches = default;
this.current_frame = default;
this.name = default;
this.format = default;
this.type = default;
this.disp_type = default;
this.image_fileformat = default;
this.effect_ui = default;
this.init_color_type = default;
this.flags = default;
this.effect = default;
this.image_resolution = default;
this.substeps = default;
this.start_frame = default;
this.end_frame = default;
this.init_color = default;
this.ptr_init_texture = default;
this.init_layername = default;
this.dry_speed = default;
this.diss_speed = default;
this.color_dry_threshold = default;
this.depth_clamp = default;
this.disp_factor = default;
this.spread_speed = default;
this.color_spread_speed = default;
this.shrink_speed = default;
this.drip_vel = default;
this.drip_acc = default;
this.influence_scale = default;
this.radius_scale = default;
this.wave_damping = default;
this.wave_speed = default;
this.wave_timescale = default;
this.wave_spring = default;
this.wave_smoothness = default;
this._pad2 = default;
this.uvlayer_name = default;
this.image_output_path = default;
this.output_name = default;
this.output_name2 = default;
}
public DynamicPaintSurface(
DynamicPaintSurface ptr_next,
DynamicPaintSurface ptr_prev,