Generated new code and added initial data handling
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@@ -23,6 +23,12 @@ namespace BlendFile.DNA {
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public int flipmode;
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[DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public FlipShaderFxData() {
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this.shaderfx = default;
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this.flag = default;
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this.flipmode = default;
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this.runtime = default;
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}
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public FlipShaderFxData(ShaderFxData shaderfx, int flag, int flipmode, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.flag = flag;
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