Generated new code and added initial data handling
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@@ -39,6 +39,20 @@ namespace BlendFile.DNA {
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public GlowShaderFxData() {
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this.shaderfx = default;
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this.glow_color = default;
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this.select_color = default;
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this.threshold = default;
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this.flag = default;
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this.mode = default;
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this.blur = default;
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this.samples = default;
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this.rotation = default;
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this.blend_mode = default;
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this._pad = default;
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this.runtime = default;
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}
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public GlowShaderFxData(ShaderFxData shaderfx, float[] glow_color, float[] select_color, float threshold, int flag, int mode, float[] blur, int samples, float rotation, int blend_mode, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.glow_color = glow_color;
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