Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -95,6 +95,48 @@ namespace BlendFile.DNA {
public float energy;
[DNAFieldAttribute(39, "float", "_pad2", 4)]
public float _pad2;
public Lamp() {
this.id = default;
this.ptr_adt = default;
this.type = default;
this.flag = default;
this.mode = default;
this.r = default;
this.g = default;
this.b = default;
this.energy_new = default;
this.radius = default;
this.spotsize = default;
this.spotblend = default;
this.area_shape = default;
this._pad1 = default;
this.area_size = default;
this.area_sizey = default;
this.area_sizez = default;
this.area_spread = default;
this.sun_angle = default;
this.pr_texture = default;
this.use_nodes = default;
this.clipsta = default;
this.clipend = default;
this.cascade_max_dist = default;
this.cascade_exponent = default;
this.cascade_fade = default;
this.cascade_count = default;
this.diff_fac = default;
this.spec_fac = default;
this.transmission_fac = default;
this.volume_fac = default;
this.att_dist = default;
this.shadow_filter_radius = default;
this.shadow_maximum_resolution = default;
this.shadow_jitter_overblur = default;
this.ptr_preview = default;
this.ptr_nodetree = default;
this.ptr_ipo = default;
this.energy = default;
this._pad2 = default;
}
public Lamp(
ID id,
AnimData ptr_adt,