Generated new code and added initial data handling
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@@ -33,6 +33,17 @@ namespace BlendFile.DNA {
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public MaskParent parent;
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[DNAFieldAttribute(8, "MaskSplinePoint", "*points_deform", 272)]
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public MaskSplinePoint ptr_points_deform;
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public MaskSpline() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.flag = default;
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this.offset_mode = default;
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this.weight_interp = default;
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this.tot_point = default;
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this.ptr_points = default;
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this.parent = default;
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this.ptr_points_deform = default;
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}
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public MaskSpline(MaskSpline ptr_next, MaskSpline ptr_prev, short flag, char offset_mode, char weight_interp, int tot_point, MaskSplinePoint ptr_points, MaskParent parent, MaskSplinePoint ptr_points_deform) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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