Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -107,6 +107,54 @@ namespace BlendFile.DNA {
public MaterialGPencilStyle ptr_gp_style;
[DNAFieldAttribute(45, "MaterialLineArt", "lineart", 8)]
public MaterialLineArt lineart;
public Material() {
this.id = default;
this.ptr_adt = default;
this.flag = default;
this.surface_render_method = default;
this._pad1 = default;
this.r = default;
this.g = default;
this.b = default;
this.a = default;
this.specr = default;
this.specg = default;
this.specb = default;
this.alpha = default;
this.ray_mirror = default;
this.spec = default;
this.gloss_mir = default;
this.roughness = default;
this.metallic = default;
this.use_nodes = default;
this.pr_type = default;
this.pr_texture = default;
this.pr_flag = default;
this.index = default;
this.ptr_nodetree = default;
this.ptr_ipo = default;
this.ptr_preview = default;
this.line_col = default;
this.line_priority = default;
this.vcol_alpha = default;
this.paint_active_slot = default;
this.paint_clone_slot = default;
this.tot_slots = default;
this.displacement_method = default;
this.thickness_mode = default;
this.alpha_threshold = default;
this.refract_depth = default;
this.blend_method = default;
this.blend_shadow = default;
this.blend_flag = default;
this.volume_intersection_method = default;
this.inflate_bounds = default;
this._pad3 = default;
this.ptr_texpaintslot = default;
this.gpumaterial = default;
this.ptr_gp_style = default;
this.lineart = default;
}
public Material(
ID id,
AnimData ptr_adt,