Generated new code and added initial data handling
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@@ -121,6 +121,61 @@ namespace BlendFile.DNA {
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(52, "MeshRuntimeHandle", "*runtime", 0)]
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public MeshRuntimeHandle ptr_runtime;
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public Mesh() {
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this.id = default;
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this.ptr_adt = default;
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this.ptr_ipo = default;
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this.ptr_key = default;
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this.ptr_ptr_mat = default;
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this.totvert = default;
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this.totedge = default;
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this.totpoly = default;
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this.totloop = default;
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this.ptr_poly_offset_indices = default;
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this.vdata = default;
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this.edata = default;
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this.pdata = default;
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this.ldata = default;
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this.vertex_group_names = default;
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this.vertex_group_active_index = default;
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this.attributes_active_index = default;
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this.ptr_mselect = default;
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this.totselect = default;
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this.act_face = default;
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this.ptr_texcomesh = default;
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this.loc = default;
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this.size = default;
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this.texflag = default;
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this.editflag = default;
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this.flag = default;
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this.smoothresh = default;
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this.remesh_voxel_size = default;
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this.remesh_voxel_adaptivity = default;
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this.face_sets_color_seed = default;
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this.face_sets_color_default = default;
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this.ptr_active_color_attribute = default;
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this.ptr_default_color_attribute = default;
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this.symmetry = default;
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this.remesh_mode = default;
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this.totcol = default;
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this.cd_flag = default;
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this.subdiv = default;
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this.subdivr = default;
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this.subsurftype = default;
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this.ptr_mpoly = default;
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this.ptr_mloop = default;
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this.ptr_mvert = default;
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this.ptr_medge = default;
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this.ptr_dvert = default;
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this.ptr_mtface = default;
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this.ptr_tface = default;
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this.ptr_mcol = default;
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this.ptr_mface = default;
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this.fdata = default;
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this.totface = default;
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this._pad1 = default;
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this.ptr_runtime = default;
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}
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public Mesh(
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ID id,
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AnimData ptr_adt,
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