Generated new code and added initial data handling
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@@ -23,6 +23,12 @@ namespace BlendFile.DNA {
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public MovieClipUser user;
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[DNAFieldAttribute(3, "GPUTexture", "*gputexture[3]", 0)]
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public GPUTexture[] ptr_gputext = new GPUTexture[3];
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public MovieClip_RuntimeGPUTexture() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.user = default;
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this.ptr_gputext = default;
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}
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public MovieClip_RuntimeGPUTexture(object ptr_next, object ptr_prev, MovieClipUser user, GPUTexture[] ptr_gputext) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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