Generated new code and added initial data handling
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@@ -39,6 +39,20 @@ namespace BlendFile.DNA {
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public int blur_pre;
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[DNAFieldAttribute(11, "int", "blur_post", 4)]
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public int blur_post;
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public NodeKeyingData() {
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this.screen_balance = default;
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this.despill_factor = default;
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this.despill_balance = default;
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this.edge_kernel_radius = default;
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this.edge_kernel_tolerance = default;
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this.clip_black = default;
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this.clip_white = default;
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this.dilate_distance = default;
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this.feather_distance = default;
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this.feather_falloff = default;
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this.blur_pre = default;
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this.blur_post = default;
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}
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public NodeKeyingData(float screen_balance, float despill_factor, float despill_balance, int edge_kernel_radius, float edge_kernel_tolerance, float clip_black, float clip_white, int dilate_distance, int feather_distance, int feather_falloff, int blur_pre, int blur_post) {
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this.screen_balance = screen_balance;
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this.despill_factor = despill_factor;
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