Generated new code and added initial data handling
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@@ -27,6 +27,14 @@ namespace BlendFile.DNA {
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public sbyte blend_type;
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[DNAFieldAttribute(5, "char", "_pad[3]", 1)]
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public char[] _pad = new System.Char[3];
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public NodeShaderMix() {
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this.data_type = default;
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this.factor_mode = default;
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this.clamp_factor = default;
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this.clamp_result = default;
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this.blend_type = default;
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this._pad = default;
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}
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public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) {
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this.data_type = data_type;
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this.factor_mode = factor_mode;
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