Generated new code and added initial data handling
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@@ -19,6 +19,10 @@ namespace BlendFile.DNA {
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public int space;
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[DNAFieldAttribute(1, "char", "uv_map[64]", 1)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderNormalMap() {
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this.space = default;
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this.uv_map = default;
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}
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public NodeShaderNormalMap(int space, char[] uv_map) {
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this.space = space;
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this.uv_map = uv_map;
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