Generated new code and added initial data handling
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@@ -21,6 +21,11 @@ namespace BlendFile.DNA {
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public int axis;
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[DNAFieldAttribute(2, "char", "uv_map[64]", 1)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderTangent() {
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this.direction_type = default;
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this.axis = default;
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this.uv_map = default;
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}
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public NodeShaderTangent(int direction_type, int axis, char[] uv_map) {
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this.direction_type = direction_type;
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this.axis = axis;
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