Generated new code and added initial data handling
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@@ -41,6 +41,21 @@ namespace BlendFile.DNA {
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public int cached_resolution;
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[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", 1)]
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public char[] vertex_attribute_name = new System.Char[68];
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public NodeShaderTexPointDensity() {
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this.@base = default;
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this.point_source = default;
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this._pad = default;
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this.particle_system = default;
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this.radius = default;
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this.resolution = default;
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this.space = default;
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this.interpolation = default;
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this.color_source = default;
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this.ob_color_source = default;
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this.pd = default;
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this.cached_resolution = default;
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this.vertex_attribute_name = default;
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}
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public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) {
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this.@base = @base;
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this.point_source = point_source;
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