Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -41,6 +41,21 @@ namespace BlendFile.DNA {
public int cached_resolution;
[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", 1)]
public char[] vertex_attribute_name = new System.Char[68];
public NodeShaderTexPointDensity() {
this.@base = default;
this.point_source = default;
this._pad = default;
this.particle_system = default;
this.radius = default;
this.resolution = default;
this.space = default;
this.interpolation = default;
this.color_source = default;
this.ob_color_source = default;
this.pd = default;
this.cached_resolution = default;
this.vertex_attribute_name = default;
}
public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) {
this.@base = @base;
this.point_source = point_source;