Generated new code and added initial data handling
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@@ -23,6 +23,12 @@ namespace BlendFile.DNA {
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public int convert_to;
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[DNAFieldAttribute(3, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public NodeShaderVectTransform() {
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this.type = default;
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this.convert_from = default;
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this.convert_to = default;
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this._pad = default;
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}
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public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) {
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this.type = type;
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this.convert_from = convert_from;
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