Generated new code and added initial data handling
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@@ -229,6 +229,115 @@ namespace BlendFile.DNA {
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public LightProbeObjectCache ptr_lightprobe_cache;
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[DNAFieldAttribute(106, "ObjectRuntimeHandle", "*runtime", 0)]
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public ObjectRuntimeHandle ptr_runtime;
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public Object() {
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this.id = default;
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this.ptr_adt = default;
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this.drawdata = default;
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this.ptr_sculpt = default;
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this.type = default;
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this.partype = default;
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this.par1 = default;
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this.par2 = default;
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this.par3 = default;
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this.parsubstr = default;
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this.ptr_parent = default;
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this.ptr_track = default;
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this.ptr_proxy = default;
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this.ptr_proxy_group = default;
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this.ptr_proxy_from = default;
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this.ptr_ipo = default;
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this.ptr_action = default;
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this.ptr_poselib = default;
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this.ptr_pose = default;
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this.ptr_data = default;
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this.ptr_gpd = default;
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this.avs = default;
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this.ptr_mpath = default;
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this.ptr__pad0 = default;
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this.constraintChannels = default;
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this.effect = default;
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this.defbase = default;
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this.fmaps = default;
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this.modifiers = default;
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this.greasepencil_modifiers = default;
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this.shader_fx = default;
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this.mode = default;
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this.restore_mode = default;
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this.ptr_ptr_mat = default;
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this.ptr_matbits = default;
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this.totcol = default;
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this.actcol = default;
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this.loc = default;
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this.dloc = default;
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this.size = default;
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this.dsize = default;
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this.dscale = default;
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this.rot = default;
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this.drot = default;
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this.quat = default;
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this.dquat = default;
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this.rotAxis = default;
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this.drotAxis = default;
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this.rotAngle = default;
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this.drotAngle = default;
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this.parentinv = default;
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this.constinv = default;
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this.lay = default;
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this.flag = default;
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this.colbits = default;
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this.transflag = default;
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this.protectflag = default;
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this.trackflag = default;
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this.upflag = default;
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this.nlaflag = default;
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this._pad1 = default;
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this.duplicator_visibility_flag = default;
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this.base_flag = default;
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this.base_local_view_bits = default;
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this.col_group = default;
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this.col_mask = default;
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this.rotmode = default;
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this.boundtype = default;
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this.collision_boundtype = default;
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this.dtx = default;
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this.dt = default;
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this.empty_drawtype = default;
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this.empty_drawsize = default;
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this.dupfacesca = default;
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this.index = default;
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this.actdef = default;
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this._pad2 = default;
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this.col = default;
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this.softflag = default;
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this.restrictflag = default;
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this.shapenr = default;
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this.shapeflag = default;
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this._pad3 = default;
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this.constraints = default;
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this.nlastrips = default;
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this.hooks = default;
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this.particlesystem = default;
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this.ptr_pd = default;
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this.ptr_soft = default;
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this.ptr_dup_group = default;
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this.ptr_fluidsimSettings = default;
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this.pc_ids = default;
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this.ptr_rigidbody_object = default;
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this.ptr_rigidbody_constraint = default;
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this.ima_ofs = default;
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this.ptr_iuser = default;
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this.empty_image_visibility_flag = default;
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this.empty_image_depth = default;
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this.empty_image_flag = default;
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this.modifier_flag = default;
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this._pad8 = default;
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this.ptr_preview = default;
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this.lineart = default;
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this.ptr_lightgroup = default;
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this.ptr_light_linking = default;
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this.ptr_lightprobe_cache = default;
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this.ptr_runtime = default;
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}
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public Object(
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ID id,
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AnimData ptr_adt,
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