Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -83,6 +83,42 @@ namespace BlendFile.DNA {
public float foam_fade;
[DNAFieldAttribute(33, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public OceanModifierData() {
this.modifier = default;
this.ptr_ocean = default;
this.ptr_oceancache = default;
this.resolution = default;
this.viewport_resolution = default;
this.spatial_size = default;
this.wind_velocity = default;
this.damp = default;
this.smallest_wave = default;
this.depth = default;
this.wave_alignment = default;
this.wave_direction = default;
this.wave_scale = default;
this.chop_amount = default;
this.foam_coverage = default;
this.time = default;
this.spectrum = default;
this.fetch_jonswap = default;
this.sharpen_peak_jonswap = default;
this.bakestart = default;
this.bakeend = default;
this.cachepath = default;
this.foamlayername = default;
this.spraylayername = default;
this.cached = default;
this.geometry_mode = default;
this.flag = default;
this._pad2 = default;
this.repeat_x = default;
this.repeat_y = default;
this.seed = default;
this.size = default;
this.foam_fade = default;
this._pad = default;
}
public OceanModifierData(
ModifierData modifier,
Ocean ptr_ocean,