Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(14, "Paint_Runtime", "runtime", 8)]
public Paint_Runtime runtime;
public Paint() {
this.ptr_brush = default;
this.ptr_brush_asset_reference = default;
this.ptr_eraser_brush = default;
this.ptr_eraser_brush_asset_reference = default;
this.tool_brush_bindings = default;
this.ptr_palette = default;
this.ptr_cavity_curve = default;
this.ptr_paint_cursor = default;
this.paint_cursor_col = default;
this.flags = default;
this.num_input_samples = default;
this.symmetry_flags = default;
this.tile_offset = default;
this._pad2 = default;
this.runtime = default;
}
public Paint(Brush ptr_brush, AssetWeakReference ptr_brush_asset_reference, Brush ptr_eraser_brush, AssetWeakReference ptr_eraser_brush_asset_reference, ToolSystemBrushBindings tool_brush_bindings, Palette ptr_palette, CurveMapping ptr_cavity_curve, object ptr_paint_cursor, char[] paint_cursor_col, int flags, int num_input_samples, int symmetry_flags, float[] tile_offset, char[] _pad2, Paint_Runtime runtime) {
this.ptr_brush = ptr_brush;
this.ptr_brush_asset_reference = ptr_brush_asset_reference;