Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -115,6 +115,58 @@ namespace BlendFile.DNA {
public float pdef_cfrict;
[DNAFieldAttribute(49, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public PartDeflect() {
this.flag = default;
this.deflect = default;
this.forcefield = default;
this.falloff = default;
this.shape = default;
this.tex_mode = default;
this.kink = default;
this.kink_axis = default;
this.zdir = default;
this.f_strength = default;
this.f_damp = default;
this.f_flow = default;
this.f_wind_factor = default;
this._pad0 = default;
this.f_size = default;
this.f_power = default;
this.maxdist = default;
this.mindist = default;
this.f_power_r = default;
this.maxrad = default;
this.minrad = default;
this.pdef_damp = default;
this.pdef_rdamp = default;
this.pdef_perm = default;
this.pdef_frict = default;
this.pdef_rfrict = default;
this.pdef_stickness = default;
this.absorption = default;
this.pdef_sbdamp = default;
this.pdef_sbift = default;
this.pdef_sboft = default;
this.clump_fac = default;
this.clump_pow = default;
this.kink_freq = default;
this.kink_shape = default;
this.kink_amp = default;
this.free_end = default;
this.tex_nabla = default;
this.ptr_tex = default;
this.f_noise = default;
this.seed = default;
this.drawvec1 = default;
this.drawvec2 = default;
this.drawvec_falloff_min = default;
this._pad1 = default;
this.drawvec_falloff_max = default;
this._pad2 = default;
this.ptr_f_source = default;
this.pdef_cfrict = default;
this._pad = default;
}
public PartDeflect(
int flag,
short deflect,