Generated new code and added initial data handling
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@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
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public Object ptr_object;
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[DNAFieldAttribute(14, "Object", "*shape_object", 1160)]
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public Object ptr_shape_object;
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public ParticleEditSettings() {
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this.flag = default;
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this.totrekey = default;
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this.totaddkey = default;
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this.brushtype = default;
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this.brush = default;
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this.ptr_paintcursor = default;
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this.emitterdist = default;
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this._pad0 = default;
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this.selectmode = default;
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this.edittype = default;
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this.draw_step = default;
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this.fade_frames = default;
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this.ptr_scene = default;
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this.ptr_object = default;
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this.ptr_shape_object = default;
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}
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public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object ptr_paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene ptr_scene, Object ptr_object, Object ptr_shape_object) {
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this.flag = flag;
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this.totrekey = totrekey;
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