Generated new code and added initial data handling
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@@ -123,6 +123,62 @@ namespace BlendFile.DNA {
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public object ptr_batch_cache;
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[DNAFieldAttribute(54, "ParticleSystem", "*orig_psys", 696)]
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public ParticleSystem ptr_orig_psys;
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public ParticleSystem() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_part = default;
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this.ptr_particles = default;
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this.ptr_child = default;
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this.ptr_edit = default;
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this.ptr_ptr_pathcache = default;
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this.ptr_ptr_childcache = default;
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this.pathcachebufs = default;
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this.childcachebufs = default;
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this.ptr_clmd = default;
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this.ptr_hair_in_mesh = default;
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this.ptr_hair_out_mesh = default;
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this.ptr_target_ob = default;
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this.ptr_lattice_deform_data = default;
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this.ptr_parent = default;
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this.targets = default;
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this.name = default;
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this.imat = default;
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this.cfra = default;
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this.tree_frame = default;
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this.bvhtree_frame = default;
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this.seed = default;
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this.child_seed = default;
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this.flag = default;
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this.totpart = default;
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this.totunexist = default;
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this.totchild = default;
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this.totcached = default;
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this.totchildcache = default;
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this.recalc = default;
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this.target_psys = default;
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this.totkeyed = default;
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this.bakespace = default;
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this._pad1 = default;
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this.bb_uvname = default;
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this._pad2 = default;
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this.vgroup = default;
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this.vg_neg = default;
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this.rt3 = default;
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this._pad3 = default;
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this.ptr_pointcache = default;
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this.ptcaches = default;
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this.ptr_effectors = default;
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this.ptr_fluid_springs = default;
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this.tot_fluidsprings = default;
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this.alloc_fluidsprings = default;
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this.ptr_tree = default;
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this.ptr_bvhtree = default;
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this.ptr_pdd = default;
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this.dt_frac = default;
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this.lattice_strength = default;
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this.ptr_batch_cache = default;
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this.ptr_orig_psys = default;
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}
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public ParticleSystem(
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ParticleSystem ptr_next,
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ParticleSystem ptr_prev,
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