Generated new code and added initial data handling
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@@ -25,6 +25,13 @@ namespace BlendFile.DNA {
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public float[] rgba = new System.Single[4];
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[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public PixelShaderFxData() {
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this.shaderfx = default;
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this.size = default;
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this.flag = default;
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this.rgba = default;
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this.runtime = default;
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}
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public PixelShaderFxData(ShaderFxData shaderfx, int[] size, int flag, float[] rgba, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.size = size;
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