Generated new code and added initial data handling
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@@ -191,6 +191,96 @@ namespace BlendFile.DNA {
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public char use_old_cpu_compositor;
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[DNAFieldAttribute(87, "char", "_pad10[7]", 1)]
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public char[] _pad10 = new System.Char[7];
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public RenderData() {
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this.im_format = default;
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this.ptr__pad = default;
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this.ffcodecdata = default;
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this.cfra = default;
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this.sfra = default;
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this.efra = default;
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this.subframe = default;
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this.psfra = default;
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this.pefra = default;
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this.images = default;
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this.framapto = default;
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this.flag = default;
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this.threads = default;
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this.framelen = default;
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this.frame_step = default;
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this.dimensionspreset = default;
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this.size = default;
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this.xsch = default;
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this.ysch = default;
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this.tilex = default;
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this.tiley = default;
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this.planes = default;
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this.imtype = default;
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this.subimtype = default;
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this.quality = default;
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this.use_lock_interface = default;
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this._pad7 = default;
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this.scemode = default;
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this.mode = default;
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this.frs_sec = default;
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this.alphamode = default;
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this._pad0 = default;
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this.border = default;
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this.layers = default;
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this.actlay = default;
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this._pad1 = default;
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this.xasp = default;
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this.yasp = default;
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this.frs_sec_base = default;
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this.gauss = default;
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this.color_mgt_flag = default;
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this.dither_intensity = default;
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this.bake_mode = default;
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this.bake_flag = default;
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this.bake_filter = default;
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this.bake_samples = default;
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this.bake_margin_type = default;
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this._pad9 = default;
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this.bake_biasdist = default;
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this.bake_user_scale = default;
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this.pic = default;
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this.stamp = default;
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this.stamp_font_id = default;
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this._pad3 = default;
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this.stamp_udata = default;
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this.fg_stamp = default;
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this.bg_stamp = default;
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this.seq_prev_type = default;
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this.seq_rend_type = default;
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this.seq_flag = default;
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this._pad5 = default;
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this.simplify_subsurf = default;
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this.simplify_subsurf_render = default;
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this.simplify_gpencil = default;
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this.simplify_particles = default;
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this.simplify_particles_render = default;
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this.simplify_volumes = default;
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this.line_thickness_mode = default;
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this.unit_line_thickness = default;
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this.engine = default;
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this._pad2 = default;
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this.perf_flag = default;
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this.bake = default;
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this._pad8 = default;
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this.preview_pixel_size = default;
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this._pad4 = default;
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this.views = default;
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this.actview = default;
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this.views_format = default;
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this.hair_type = default;
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this.hair_subdiv = default;
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this.blurfac = default;
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this.motion_blur_position = default;
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this.mblur_shutter_curve = default;
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this.compositor_device = default;
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this.compositor_precision = default;
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this.use_old_cpu_compositor = default;
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this._pad10 = default;
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}
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public RenderData(
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ImageFormatData im_format,
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object ptr__pad,
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