Generated new code and added initial data handling
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@@ -89,6 +89,45 @@ namespace BlendFile.DNA {
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public float motor_ang_max_impulse;
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[DNAFieldAttribute(36, "void", "*physics_constraint", 0)]
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public object ptr_physics_constraint;
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public RigidBodyCon() {
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this.ptr_ob1 = default;
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this.ptr_ob2 = default;
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this.type = default;
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this.num_solver_iterations = default;
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this.flag = default;
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this.breaking_threshold = default;
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this.spring_type = default;
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this._pad = default;
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this.limit_lin_x_lower = default;
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this.limit_lin_x_upper = default;
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this.limit_lin_y_lower = default;
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this.limit_lin_y_upper = default;
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this.limit_lin_z_lower = default;
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this.limit_lin_z_upper = default;
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this.limit_ang_x_lower = default;
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this.limit_ang_x_upper = default;
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this.limit_ang_y_lower = default;
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this.limit_ang_y_upper = default;
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this.limit_ang_z_lower = default;
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this.limit_ang_z_upper = default;
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this.spring_stiffness_x = default;
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this.spring_stiffness_y = default;
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this.spring_stiffness_z = default;
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this.spring_stiffness_ang_x = default;
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this.spring_stiffness_ang_y = default;
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this.spring_stiffness_ang_z = default;
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this.spring_damping_x = default;
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this.spring_damping_y = default;
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this.spring_damping_z = default;
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this.spring_damping_ang_x = default;
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this.spring_damping_ang_y = default;
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this.spring_damping_ang_z = default;
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this.motor_lin_target_velocity = default;
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this.motor_ang_target_velocity = default;
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this.motor_lin_max_impulse = default;
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this.motor_ang_max_impulse = default;
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this.ptr_physics_constraint = default;
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}
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public RigidBodyCon(
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Object ptr_ob1,
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Object ptr_ob2,
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