Generated new code and added initial data handling
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@@ -35,6 +35,18 @@ namespace BlendFile.DNA {
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(9, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public RimShaderFxData() {
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this.shaderfx = default;
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this.offset = default;
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this.flag = default;
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this.rim_rgb = default;
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this.mask_rgb = default;
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this.mode = default;
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this.blur = default;
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this.samples = default;
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this._pad = default;
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this.runtime = default;
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}
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public RimShaderFxData(ShaderFxData shaderfx, int[] offset, int flag, float[] rim_rgb, float[] mask_rgb, int mode, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.offset = offset;
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