Generated new code and added initial data handling
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@@ -131,6 +131,66 @@ namespace BlendFile.DNA {
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public SceneRuntimeHandle ptr_runtime;
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[DNAFieldAttribute(57, "void", "*_pad9", 0)]
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public object ptr__pad9;
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public Scene() {
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this.id = default;
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this.ptr_adt = default;
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this.drawdata = default;
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this.ptr_camera = default;
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this.ptr_world = default;
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this.ptr_set = default;
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this.@base = default;
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this.ptr_basact = default;
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this.ptr__pad1 = default;
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this.cursor = default;
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this.lay = default;
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this.layact = default;
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this._pad2 = default;
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this.flag = default;
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this.use_nodes = default;
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this._pad3 = default;
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this.ptr_nodetree = default;
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this.ptr_ed = default;
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this.ptr_toolsettings = default;
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this.ptr__pad4 = default;
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this.safe_areas = default;
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this.r = default;
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this.audio = default;
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this.markers = default;
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this.transform_spaces = default;
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this.orientation_slots = default;
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this.ptr_sound_scene = default;
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this.ptr_playback_handle = default;
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this.ptr_sound_scrub_handle = default;
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this.ptr_speaker_handles = default;
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this.ptr_fps_info = default;
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this.ptr_depsgraph_hash = default;
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this._pad7 = default;
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this.active_keyingset = default;
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this.keyingsets = default;
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this.unit = default;
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this.ptr_gpd = default;
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this.ptr_clip = default;
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this.physics_settings = default;
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this.ptr__pad8 = default;
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this.customdata_mask = default;
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this.customdata_mask_modal = default;
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this.view_settings = default;
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this.display_settings = default;
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this.sequencer_colorspace_settings = default;
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this.ptr_rigidbody_world = default;
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this.ptr_preview = default;
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this.view_layers = default;
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this.ptr_master_collection = default;
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this.ptr_layer_properties = default;
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this.simulation_frame_start = default;
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this.simulation_frame_end = default;
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this.display = default;
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this.eevee = default;
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this.grease_pencil_settings = default;
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this.hydra = default;
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this.ptr_runtime = default;
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this.ptr__pad9 = default;
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}
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public Scene(
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ID id,
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AnimData ptr_adt,
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